server now rotates through playing order every round and lets the winning player go first
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@@ -43,7 +43,6 @@ func _on_message_input_gui_input(event: InputEvent) -> void:
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func _on_send_message_button_pressed() -> void:
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_send_chat_message()
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func _on_web_client_connection_status_changed(new_status: WebClient.ConnectionStatus) -> void:
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if new_status == WebClient.ConnectionStatus.JOINED:
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message_input.editable = true
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