server: sending connected client names instead of count on every (dis)connect
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@@ -23,7 +23,7 @@ func _on_create_lobby_button_pressed() -> void:
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client.create_lobby(name_input.text.strip_edges())
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func _on_connect_button_pressed() -> void:
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client.connect_to_server($MarginContainer/VBoxContainer/URLInput.text)
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client.connect_to_server($MarginContainer/VBoxContainer/ServerInputs/URLInput.text)
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func _on_join_lobby_button_pressed() -> void:
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client.join_lobby(lobby_code_input.text.strip_edges(), name_input.text.strip_edges())
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@@ -54,7 +54,7 @@ func _on_web_client_tcp_connected_to_lobby(lobby_id: String) -> void:
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func _on_web_client_tcp_disconnected_from_lobby() -> void:
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_write_line("You disconnected from the lobby")
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func _on_web_client_tcp_client_joined_lobby(client_name: String) -> void:
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func _on_web_client_tcp_client_joined_lobby(client_name: String, currently_connected_client_names: Array) -> void:
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_write_line("{client_name} joined the lobby{you}".format({
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"client_name": client_name,
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"you": " (that's you!)" if client_name == name_input.text.strip_edges() else ""
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@@ -66,7 +66,7 @@ func _on_web_client_tcp_received_chat_message(client_name: String, message: Stri
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"message": message,
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}))
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func _on_web_client_tcp_client_left_lobby(client_name: String) -> void:
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func _on_web_client_tcp_client_left_lobby(client_name: String, currently_connected_client_names: Array) -> void:
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_write_line("{client_name} left the lobby".format({"client_name": client_name}))
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func _on_web_client_tcp_connection_status_changed(new_status: WebClientTCP.ConnectionStatus) -> void:
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@@ -17,7 +17,7 @@ var cached_response: String
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var _thread: Thread
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var _stop_thread: bool = false
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var _players_in_lobby: int = 0
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var _currently_connected_client_names: Array[String] = []
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signal connected_to_server()
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signal connection_error_occurred()
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@@ -26,8 +26,8 @@ signal disconnected_from_server()
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signal connected_to_lobby(lobby_id: String)
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signal disconnected_from_lobby()
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signal client_joined_lobby(client_name: String)
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signal client_left_lobby(client_name: String)
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signal client_joined_lobby(client_name: String, currently_connected_client_names: Array[String])
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signal client_left_lobby(client_name: String, currently_connected_client_names: Array[String])
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signal received_chat_message(client_name: String, message: String)
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@@ -100,18 +100,18 @@ func _handle_response(response: String) -> void:
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connected_to_lobby.emit.call_deferred(_lobby_id)
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connection_status_changed.emit.call_deferred(ConnectionStatus.JOINED)
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"client_joined_lobby":
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client_joined_lobby.emit.call_deferred(data["new_client_name"])
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_players_in_lobby = data["connected_client_count"]
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print(_players_in_lobby)
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_currently_connected_client_names.assign(data["connected_client_names"])
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client_joined_lobby.emit.call_deferred(data["new_client_name"], _currently_connected_client_names)
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print(_currently_connected_client_names)
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"leave_lobby_request":
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leave_lobby()
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"leave_lobby":
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if data["status"] == "ok":
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client_left_lobby.emit.call_deferred(data["client_name"])
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"client_left_lobby":
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_players_in_lobby = data["connected_client_count"]
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print(_players_in_lobby)
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client_left_lobby.emit.call_deferred(data["client_name"])
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_currently_connected_client_names.assign(data["connected_client_names"])
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print(_currently_connected_client_names)
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client_left_lobby.emit.call_deferred(data["client_name"], _currently_connected_client_names)
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"receive_chat_message":
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received_chat_message.emit.call_deferred(data["client_name"], data["message"])
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