client: added player hand and animation for added cards
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+21
-2
@@ -1,12 +1,31 @@
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class_name PlayingCard
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extends StaticBody3D
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extends Area3D
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@export var card_mesh: MeshInstance3D
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@export var front_texture: Texture
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@export var move_duration: float = 0.2
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var card_details: Card
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signal card_clicked(playing_card: PlayingCard)
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func _ready() -> void:
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set_front_texture(front_texture)
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if card_details:
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set_front_texture(CardManager.get_card_texture(card_details.card_id))
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else:
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set_front_texture(CardManager.get_card_texture(-1))
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func move_to(new_x_position: float) -> void:
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#self.position.x = new_x_position
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var tween = create_tween()
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tween.set_trans(Tween.TRANS_BACK)
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tween.set_ease(Tween.EASE_OUT)
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tween.tween_property(self, "position:x", new_x_position, move_duration)
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func set_front_texture(texture: Texture) -> void:
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card_mesh.get_surface_override_material(0).albedo_texture = front_texture
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func _on_input_event(camera: Node, event: InputEvent, event_position: Vector3, normal: Vector3, shape_idx: int) -> void:
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if event.is_action_pressed("left_mouse_button"):
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print("yahaha!")
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card_clicked.emit(self)
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