client: added player hand and animation for added cards

This commit is contained in:
2025-07-08 15:58:46 +02:00
parent 4fec323639
commit a7ea8510f7
9 changed files with 137 additions and 14 deletions
+21 -2
View File
@@ -1,12 +1,31 @@
class_name PlayingCard
extends StaticBody3D
extends Area3D
@export var card_mesh: MeshInstance3D
@export var front_texture: Texture
@export var move_duration: float = 0.2
var card_details: Card
signal card_clicked(playing_card: PlayingCard)
func _ready() -> void:
set_front_texture(front_texture)
if card_details:
set_front_texture(CardManager.get_card_texture(card_details.card_id))
else:
set_front_texture(CardManager.get_card_texture(-1))
func move_to(new_x_position: float) -> void:
#self.position.x = new_x_position
var tween = create_tween()
tween.set_trans(Tween.TRANS_BACK)
tween.set_ease(Tween.EASE_OUT)
tween.tween_property(self, "position:x", new_x_position, move_duration)
func set_front_texture(texture: Texture) -> void:
card_mesh.get_surface_override_material(0).albedo_texture = front_texture
func _on_input_event(camera: Node, event: InputEvent, event_position: Vector3, normal: Vector3, shape_idx: int) -> void:
if event.is_action_pressed("left_mouse_button"):
print("yahaha!")
card_clicked.emit(self)