client can now only play allowed cards

This commit is contained in:
2025-07-18 14:10:39 +02:00
parent 2e83eea619
commit aef7778a4b
5 changed files with 152 additions and 2 deletions
+12
View File
@@ -155,3 +155,15 @@ func _get_card_name(card_id: int) -> String:
suffix = "magician"
return color + "_" + suffix
func get_card_color(card_id: int) -> Card.CardColor:
if card_id < 13:
return Card.CardColor.BLUE
elif card_id < 26:
return Card.CardColor.GREEN
elif card_id < 39:
return Card.CardColor.RED
elif card_id < 52:
return Card.CardColor.YELLOW
else:
return Card.CardColor.WHITE
+16
View File
@@ -17,6 +17,8 @@ var cached_response: String
var _thread: Thread
var _stop_thread: bool = false
var _is_first_play: bool = false
var _connected_client_ids: Array[String] = []
var _connected_client_names: Array[String] = []
@@ -48,6 +50,8 @@ signal received_bet_request(disallowed_bet: int, current_round: int)
signal received_win()
signal received_winning_client(client_id: String)
signal notify_play_card_request()
signal reset_first_card()
signal received_first_card(card_id: int)
signal received_played_card(client_id: String, card_id: int)
signal received_play_winner_request()
signal received_end_game_request()
@@ -155,9 +159,15 @@ func _handle_response(response: String) -> void:
"begin_playing_cards":
# all players know it's time to play
print(data)
_is_first_play = true
reset_first_card.emit.call_deferred()
"request_card":
# individual player asked to play card
notify_play_card_request.emit.call_deferred()
"begin_next_play":
print("beginning next play!")
_is_first_play = true
reset_first_card.emit.call_deferred()
"play_card":
print(data)
#client_played_card.emit.call_deferred(data["client_id"], data["played_card"])
@@ -166,6 +176,12 @@ func _handle_response(response: String) -> void:
"end_game_request":
received_end_game_request.emit.call_deferred()
"client_played_card":
print("RECEIVED FOLLOWING CARD ID: " + str(data["played_card"]))
if _is_first_play:
print("set first card")
received_first_card.emit.call_deferred(data["played_card"])
if not CardManager.get_card_color(data["played_card"]) == Card.CardColor.WHITE:
_is_first_play = false
received_played_card.emit.call_deferred(data["client_id"], data["played_card"])
"client_won_play":
if data["client_id"] == _client_id:
+95
View File
@@ -21,13 +21,39 @@ var _is_owned: bool
@export var name_label: Label3D
@export var rank_label: Label3D
@export var hide_client_name: bool = false
@export var card_disallowed_label: Label
var _selected_card: PlayingCard = null
var _cards_in_hand_ids: Array[int] = []
var _trump_id: int = -1
var _first_played_card_id: int = -1
signal card_selected(card_id: int)
signal card_played(card_id: int)
func _ready() -> void:
# tests!
# tries playing same color
assert(_is_card_allowed(1, 3, [1, 15]) == true)
# tries playing trump while having same color
assert(_is_card_allowed(15, 3, [1, 15]) == false)
# tries playing trump while not having the same color
assert(_is_card_allowed(15, 3, [19, 15]) == true)
# tries playing first card
assert(_is_card_allowed(27, -1, [27, 1, 15]) == true)
# tries playing wizard as first
assert(_is_card_allowed(59, -1, [59, 1, 15]) == true)
# tries playing wizard as non-first
assert(_is_card_allowed(59, 3, [59, 1, 15]) == true)
# tries playing wizard after first is wizard
assert(_is_card_allowed(59, 58, [59, 1, 15]) == true)
# tries playing numbered after first is jester
assert(_is_card_allowed(3, 54, [3, 1, 15]) == true)
assert(_is_card_allowed(13, 48, [13]) == true)
if hide_client_name:
name_label.hide()
@@ -47,6 +73,7 @@ func add_cards(card_ids: Array[int], is_owned: bool) -> void:
card.card_clicked.connect(_on_card_clicked)
card.setup_card_details(card_id)
add_card(card)
_cards_in_hand_ids.append(card_id)
if card_ids.size() == 1:
card.rotate_y(PI)
await get_tree().create_timer(0.16).timeout
@@ -60,6 +87,7 @@ func remove_card_by_id(card_id: int) -> void:
func remove_card(card: PlayingCard) -> void:
card_container.remove_child(card)
card.queue_free()
_cards_in_hand_ids.erase(card.card_details.card_id)
_arrange_cards()
func _arrange_cards() -> void:
@@ -81,6 +109,15 @@ func _get_card_distance(card_count: int) -> float:
return _card_distance_min_others + ((_card_distance_max_others - _card_distance_min_others) * (1.0 - (float(card_count) / 19.0)))
func _on_card_clicked(playing_card: PlayingCard) -> void:
print("check card is " + str(_first_played_card_id))
if not _is_card_allowed(
playing_card.card_details.card_id,
_first_played_card_id,
_cards_in_hand_ids,
):
_notify_disallowed_card()
return
if _selected_card:
_selected_card.unselect()
if _selected_card == playing_card:
@@ -108,3 +145,61 @@ func display_rank(rank: int, score: int) -> void:
"rank": rank,
"pts": score,
})
func _is_card_allowed(requested_card_id: int, first_played_card_id: int, hand_card_ids: Array[int]) -> bool:
var card_color: Card.CardColor = CardManager.get_card_color(requested_card_id)
var first_played_color = CardManager.get_card_color(first_played_card_id)
print("card details: req: {r}, play: {p}, hand: {han}".format({
"r": requested_card_id,
"p": first_played_card_id,
"han": hand_card_ids,
}))
# no card played yet, everything is allowed
if first_played_card_id == -1:
print("no first played")
return true
if first_played_color == Card.CardColor.WHITE:
print("first is white")
return true
# card is white, may play
if card_color == Card.CardColor.WHITE:
print("yours is white, may play")
return true
# requested card is same color as laid card; may play
if first_played_color == card_color:
print("colors match")
return true
# requested card is of different color
else:
var colors_in_hand: Array[Card.CardColor] = []
for id in hand_card_ids:
colors_in_hand.append(CardManager.get_card_color(id))
# player has played color, must play requested color
if colors_in_hand.has(first_played_color):
print("has played color, must not play")
return false
# player does not have played color, may play anything
else:
print("does not have played color, may play")
return true
func _notify_disallowed_card() -> void:
if card_disallowed_label:
card_disallowed_label.show()
await get_tree().create_timer(1.0).timeout
card_disallowed_label.hide()
func _on_web_client_tcp_trump_received(trump_id: int) -> void:
_trump_id = trump_id
func _on_web_client_tcp_received_first_card(card_id: int) -> void:
_first_played_card_id = card_id
func _on_web_client_tcp_reset_first_card() -> void:
_first_played_card_id = -1
+22 -1
View File
@@ -260,6 +260,23 @@ offset_right = -60.0
offset_bottom = 83.0
grow_horizontal = 0
[node name="CardDisallowedLabel" type="Label" parent="HBoxContainer/GameUI"]
visible = false
layout_mode = 1
anchors_preset = 8
anchor_left = 0.5
anchor_top = 0.5
anchor_right = 0.5
anchor_bottom = 0.5
offset_left = -20.0
offset_top = -11.5
offset_right = 20.0
offset_bottom = 11.5
grow_horizontal = 2
grow_vertical = 2
theme_override_colors/font_color = Color(1, 0.28, 0.28, 1)
text = "NOT ALLOWED!"
[node name="EnvironmentManager" type="Node3D" parent="." node_paths=PackedStringArray("web_client", "card_stack", "own_player_hand", "hand_markers_3", "hand_markers_4", "hand_markers_5", "hand_markers_6")]
script = ExtResource("4_7jktm")
web_client = NodePath("../WebClientTCP")
@@ -282,9 +299,10 @@ transform = Transform3D(0.970511, 0, 0.241058, -0.137972, 0.820002, 0.555482, -0
[node name="WorldEnvironment" type="WorldEnvironment" parent="EnvironmentManager"]
environment = SubResource("Environment_fc0e3")
[node name="PlayerHand0" parent="EnvironmentManager" instance=ExtResource("4_fc0e3")]
[node name="PlayerHand0" parent="EnvironmentManager" node_paths=PackedStringArray("card_disallowed_label") instance=ExtResource("4_fc0e3")]
transform = Transform3D(1, 0, 0, 0, 0.403769, 0.914861, 0, -0.914861, 0.403769, 0, 0.490593, 2.17793)
hide_client_name = true
card_disallowed_label = NodePath("../../HBoxContainer/GameUI/CardDisallowedLabel")
[node name="HandMarker1" type="Marker3D" parent="EnvironmentManager"]
transform = Transform3D(-0.906308, -0.408218, -0.109382, 0, 0.258819, -0.965926, 0.422618, -0.875426, -0.23457, -1.25, 0.4, -0.387)
@@ -330,13 +348,16 @@ playing_card_scene = ExtResource("6_eow3j")
[connection signal="received_connection_message" from="WebClientTCP" to="HBoxContainer/ClientInterface" method="_on_web_client_tcp_received_connection_message"]
[connection signal="received_end_game_request" from="WebClientTCP" to="EnvironmentManager" method="_on_web_client_tcp_received_end_game_request"]
[connection signal="received_expected_bet" from="WebClientTCP" to="EnvironmentManager" method="_on_web_client_tcp_received_expected_bet"]
[connection signal="received_first_card" from="WebClientTCP" to="EnvironmentManager/PlayerHand0" method="_on_web_client_tcp_received_first_card"]
[connection signal="received_play_winner_request" from="WebClientTCP" to="EnvironmentManager" method="_on_web_client_tcp_received_play_winner_request"]
[connection signal="received_played_card" from="WebClientTCP" to="EnvironmentManager" method="_on_web_client_tcp_received_played_card"]
[connection signal="received_win" from="WebClientTCP" to="HBoxContainer/GameUI" method="_on_web_client_tcp_received_win"]
[connection signal="received_winning_client" from="WebClientTCP" to="EnvironmentManager" method="_on_web_client_tcp_received_winning_client"]
[connection signal="request_next_play" from="WebClientTCP" to="HBoxContainer/GameUI" method="_on_web_client_tcp_request_next_play"]
[connection signal="request_next_round" from="WebClientTCP" to="HBoxContainer/GameUI" method="_on_web_client_tcp_request_next_round"]
[connection signal="reset_first_card" from="WebClientTCP" to="EnvironmentManager/PlayerHand0" method="_on_web_client_tcp_reset_first_card"]
[connection signal="trump_received" from="WebClientTCP" to="EnvironmentManager" method="_on_web_client_tcp_trump_received"]
[connection signal="trump_received" from="WebClientTCP" to="EnvironmentManager/PlayerHand0" method="_on_web_client_tcp_trump_received"]
[connection signal="pressed" from="HBoxContainer/ClientInterface/MarginContainer/VBoxContainer/ServerInputs/ConnectButton" to="HBoxContainer/ClientInterface" method="_on_connect_button_pressed"]
[connection signal="pressed" from="HBoxContainer/ClientInterface/MarginContainer/VBoxContainer/ServerInputs/CreateLobbyButton" to="HBoxContainer/ClientInterface" method="_on_create_lobby_button_pressed"]
[connection signal="pressed" from="HBoxContainer/ClientInterface/MarginContainer/VBoxContainer/ServerInputs/CreateLobbyButton" to="HBoxContainer/GameUI" method="_on_create_lobby_button_pressed"]
+7 -1
View File
@@ -424,6 +424,12 @@ async def process_input(message: str, websocket) -> None:
elif data_object["response"] == "start_next_play":
lobby_id = data_object["lobby_id"]
await lobby_manager.broadcast_message(
lobby_id,
json.dumps({
"response": "begin_next_play",
}),
)
await lobby_manager.send_message(
lobby_id,
lobby_manager.get_lobby(lobby_id).client_playing_order[0],
@@ -487,7 +493,7 @@ async def process_input(message: str, websocket) -> None:
playing_client_id,
json.dumps({
"response": "request_card",
"round": lobby_manager.get_lobby(lobby_id).current_round
"round": lobby_manager.get_lobby(lobby_id).current_round,
}),
)