server: fixed bug that caused host client to disconnect when leaving lobby if they were the only connected client in the lobby
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@@ -60,7 +60,6 @@ func _process(_delta: float) -> void:
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connection_status_changed.emit(ConnectionStatus.DISCONNECTED)
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_processed_status = _new_status
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func _listen_for_data() -> void:
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while not _stop_thread:
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