server: fixed bug that caused host client to disconnect when leaving lobby if they were the only connected client in the lobby
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@@ -2,6 +2,7 @@ class_name ClientInterface
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extends Control
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@export var client: WebClientTCP
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@export var game_client: GameClient
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@export var connect_button: Button
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@export var create_lobby_button: Button
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@@ -21,24 +22,14 @@ func _write_line(text: String) -> void:
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func _on_create_lobby_button_pressed() -> void:
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client.create_lobby(name_input.text.strip_edges())
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create_lobby_button.disabled = true
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join_lobby_button.disabled = true
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leave_lobby_button.disabled = false
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name_input.editable = false
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lobby_code_input.editable = false
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game_client.is_host = true
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func _on_connect_button_pressed() -> void:
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connect_button.disabled = true
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client.connect_to_server()
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create_lobby_button.disabled = true
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join_lobby_button.disabled = true
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leave_lobby_button.disabled = false
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func _on_join_lobby_button_pressed() -> void:
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client.join_lobby(lobby_code_input.text.strip_edges(), name_input.text.strip_edges())
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game_client.is_host = false
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func _on_disconnect_lobby_button_pressed() -> void:
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leave_lobby_button.disabled = true
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@@ -51,26 +42,12 @@ func _on_send_message_button_pressed() -> void:
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chat_message_input.text = ""
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func _on_web_client_tcp_connected_to_server() -> void:
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create_lobby_button.disabled = false
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join_lobby_button.disabled = false
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name_input.editable = true
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lobby_code_input.editable = true
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_write_line("You are connected to the server")
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func _on_web_client_tcp_connection_error_occurred() -> void:
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connect_button.disabled = false
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func _on_web_client_tcp_disconnected_from_server() -> void:
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create_lobby_button.disabled = true
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join_lobby_button.disabled = true
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leave_lobby_button.disabled = true
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name_input.editable = true
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lobby_code_input.editable = false
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lobby_code_input.text = ""
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_write_line("You were disconnected from the server")
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func _on_web_client_tcp_connected_to_lobby(lobby_id: String) -> void:
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@@ -95,7 +72,6 @@ func _on_web_client_tcp_received_chat_message(client_name: String, message: Stri
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func _on_web_client_tcp_client_left_lobby(client_name: String) -> void:
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_write_line("{client_name} left the lobby".format({"client_name": client_name}))
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func _on_web_client_tcp_connection_status_changed(new_status: WebClientTCP.ConnectionStatus) -> void:
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match new_status:
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WebClientTCP.ConnectionStatus.DISCONNECTED:
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@@ -61,7 +61,6 @@ func _process(_delta: float) -> void:
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_processed_status = _new_status
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func _listen_for_data() -> void:
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while not _stop_thread:
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received_data = _tcp.get_data(1)
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@@ -1,7 +1,8 @@
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[gd_scene load_steps=4 format=3 uid="uid://gqrdpjslr4np"]
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[gd_scene load_steps=5 format=3 uid="uid://gqrdpjslr4np"]
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[ext_resource type="Script" uid="uid://p5gvnyhjqe6o" path="res://components/web_client_tcp.gd" id="1_feb5d"]
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[ext_resource type="Script" uid="uid://c0cqkatyo4uj1" path="res://components/client_interface.gd" id="2_e2o6t"]
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[ext_resource type="Script" uid="uid://utt8atbh7b2a" path="res://game_client.gd" id="3_feb5d"]
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[sub_resource type="SystemFont" id="SystemFont_80nbo"]
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font_names = PackedStringArray("IBM Plex Mono")
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@@ -12,7 +13,7 @@ font_weight = 500
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[node name="WebClientTCP" type="Node" parent="."]
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script = ExtResource("1_feb5d")
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[node name="ClientInterface" type="ColorRect" parent="." node_paths=PackedStringArray("client", "connect_button", "create_lobby_button", "join_lobby_button", "leave_lobby_button", "chat_message_input", "send_chat_message_button", "name_input", "lobby_code_input", "output")]
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[node name="ClientInterface" type="ColorRect" parent="." node_paths=PackedStringArray("client", "game_client", "connect_button", "create_lobby_button", "join_lobby_button", "leave_lobby_button", "chat_message_input", "send_chat_message_button", "name_input", "lobby_code_input", "output")]
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anchors_preset = 9
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anchor_bottom = 1.0
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offset_right = 362.0
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@@ -20,6 +21,7 @@ grow_vertical = 2
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color = Color(0.26, 0.2236, 0.230273, 1)
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script = ExtResource("2_e2o6t")
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client = NodePath("../WebClientTCP")
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game_client = NodePath("../GameClient")
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connect_button = NodePath("MarginContainer/VBoxContainer/VBoxContainer/ConnectButton")
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create_lobby_button = NodePath("MarginContainer/VBoxContainer/VBoxContainer/CreateLobbyButton")
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join_lobby_button = NodePath("MarginContainer/VBoxContainer/VBoxContainer/JoinLobbyButton")
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@@ -112,6 +114,10 @@ size_flags_horizontal = 3
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layout_mode = 2
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text = "Send"
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[node name="GameClient" type="Node" parent="." node_paths=PackedStringArray("web_client")]
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script = ExtResource("3_feb5d")
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web_client = NodePath("../WebClientTCP")
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[connection signal="client_joined_lobby" from="WebClientTCP" to="ClientInterface" method="_on_web_client_tcp_client_joined_lobby"]
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[connection signal="client_left_lobby" from="WebClientTCP" to="ClientInterface" method="_on_web_client_tcp_client_left_lobby"]
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[connection signal="connected_to_lobby" from="WebClientTCP" to="ClientInterface" method="_on_web_client_tcp_connected_to_lobby"]
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@@ -0,0 +1,9 @@
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class_name GameClient
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extends Node
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@export var web_client: WebClientTCP
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var is_host: bool = false
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func start_game() -> void:
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web_client.start_game()
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@@ -0,0 +1 @@
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uid://utt8atbh7b2a
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+5
-7
@@ -115,8 +115,6 @@ class LobbyManager:
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"client_name": client_name,
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}),
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)
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if self.get_lobby_player_count(lobby_id) == 0:
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self.delete_lobby(lobby_id)
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print(f"Deleted client {client_id} from lobby {lobby_id}")
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except KeyError:
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print(f"Client with ID {client_id} in lobby {lobby_id} not found, could not be deleted")
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@@ -150,7 +148,7 @@ class ClientConnection:
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# Listens to a connected TCP client.
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def listen_client(self) -> None:
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try:
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print(f"connected to {self.address[0]}:{self.address[1]}")
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print(f"Connected to {self.address[0]}:{self.address[1]}")
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received_data = ""
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while True:
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@@ -165,6 +163,8 @@ class ClientConnection:
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break
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except IndexError:
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print("Client force-disconnected")
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except ConnectionResetError:
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print("Client force-disconnected")
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finally:
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self.connection.close()
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print(f"Closing connection to {self.address[0]}:{self.address[1]}")
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@@ -230,8 +230,6 @@ class ClientConnection:
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if host_client_id == data_object["client_id"]:
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# client is host; close lobby
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lobby_clients = self.lobby_manager.get_lobby(lobby_id).connected_clients.copy()
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# for client_id in lobby_clients:
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self.lobby_manager.leave_lobby(lobby_id, data_object["client_id"])
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self.lobby_manager.broadcast_message(
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lobby_id,
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@@ -239,8 +237,8 @@ class ClientConnection:
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"response": "leave_lobby_request",
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})
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)
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# self.lobby_manager.leave_lobby(lobby_id, client_id)
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# self.lobby_manager.delete_lobby(lobby_id)
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if self.lobby_manager.get_lobby_player_count(lobby_id) == 0:
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self.lobby_manager.delete_lobby(lobby_id)
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else:
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# client is not host; client leaves only
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self.lobby_manager.leave_lobby(lobby_id, data_object["client_id"])
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