client: now handles disconnects properly and notifies the user of server connect and disconnect
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@@ -56,6 +56,8 @@ func _on_web_client_tcp_connected_to_server() -> void:
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name_input.editable = true
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lobby_code_input.editable = true
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_write_line("You are connected to the server")
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func _on_web_client_tcp_connection_error_occurred() -> void:
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connect_button.disabled = false
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@@ -68,13 +70,15 @@ func _on_web_client_tcp_disconnected_from_server() -> void:
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name_input.editable = true
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lobby_code_input.editable = false
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lobby_code_input.text = ""
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_write_line("You were disconnected from the server")
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func _on_web_client_tcp_connected_to_lobby(lobby_id: String) -> void:
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lobby_code_input.text = lobby_id
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_write_line("you connected to lobby {lobby_id}".format({"lobby_id": lobby_id}))
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_write_line("You connected to lobby {lobby_id}".format({"lobby_id": lobby_id}))
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func _on_web_client_tcp_disconnected_from_lobby() -> void:
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_write_line("you disconnected from the lobby")
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_write_line("You disconnected from the lobby")
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func _on_web_client_tcp_client_joined_lobby(client_name: String) -> void:
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_write_line("{client_name} joined the lobby{you}".format({
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