scoring implemented; clients calculate scores individually and display ranks per player
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@@ -19,6 +19,7 @@ var _is_owned: bool
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@export_range(0, 20, 0.1, "radians_as_degrees") var card_angle: float
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@export var name_label: Label3D
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@export var rank_label: Label3D
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@export var hide_client_name: bool = false
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var _selected_card: PlayingCard = null
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@@ -93,3 +94,9 @@ func _on_play_card_button_pressed() -> void:
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remove_card(_selected_card)
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_selected_card = null
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card_selected.emit(-1)
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func display_rank(rank: int, score: int) -> void:
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rank_label.text = "#{rank} ({pts} pts)".format({
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"rank": rank,
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"pts": score,
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})
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