server: added broadcast for players entering the lobby. client: added text output for connection actions

This commit is contained in:
2025-06-30 22:07:43 +02:00
parent 07a37a5602
commit d128f39e6a
4 changed files with 31 additions and 3 deletions
+9
View File
@@ -63,6 +63,15 @@ class LobbyManager:
connection,
)
print(f"Client {client_id} joined lobby {lobby_id}")
self.broadcast_message(
lobby_id,
json.dumps({
"response": "client_joined_lobby",
"new_client_id": client_id,
"new_client_name": client_name,
})
)
def leave_lobby(self, lobby_id, client_id) -> None:
try: