server: added broadcast for players entering the lobby. client: added text output for connection actions
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@@ -63,6 +63,15 @@ class LobbyManager:
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connection,
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)
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print(f"Client {client_id} joined lobby {lobby_id}")
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self.broadcast_message(
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lobby_id,
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json.dumps({
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"response": "client_joined_lobby",
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"new_client_id": client_id,
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"new_client_name": client_name,
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})
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)
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def leave_lobby(self, lobby_id, client_id) -> None:
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try:
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