server: added broadcast for players entering the lobby. client: added text output for connection actions
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@@ -11,6 +11,11 @@ extends Control
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@export var name_input: LineEdit
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@export var lobby_code_input: LineEdit
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@export var output: Label
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func _write_line(text: String) -> void:
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output.text += text + "\n"
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func _on_create_lobby_button_pressed() -> void:
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client.create_lobby(name_input.text.strip_edges())
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@@ -55,9 +60,15 @@ func _on_web_client_tcp_disconnected_from_server() -> void:
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lobby_code_input.editable = false
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lobby_code_input.text = ""
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func _on_web_client_tcp_connected_to_lobby(lobby_id: String) -> void:
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lobby_code_input.text = lobby_id
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_write_line("you connected to lobby {lobby_id}".format({"lobby_id": lobby_id}))
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func _on_web_client_tcp_disconnected_from_lobby() -> void:
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pass # Replace with function body.
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_write_line("you disconnected from the lobby")
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func _on_web_client_tcp_client_joined_lobby(client_name: String) -> void:
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_write_line("{client_name} joined the lobby{you}".format({
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"client_name": client_name,
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"you": " (that's you!)" if client_name == name_input.text.strip_edges() else ""
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}))
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@@ -22,6 +22,8 @@ signal disconnected_from_server()
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signal connected_to_lobby(lobby_id: String)
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signal disconnected_from_lobby()
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signal client_joined_lobby(client_name: String)
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func _process(delta: float) -> void:
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_tcp.poll()
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_new_status = _tcp.get_status()
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@@ -60,6 +62,8 @@ func _handle_response(response: String) -> void:
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"join_lobby":
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if data["status"] == "ok":
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connected_to_lobby.emit.call_deferred(_lobby_id)
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"client_joined_lobby":
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client_joined_lobby.emit.call_deferred(data["new_client_name"])
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func _exit_tree() -> void:
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disconnect_from_server()
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@@ -97,6 +101,8 @@ func leave_lobby() -> void:
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_client_id = ""
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_client_name = ""
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disconnected_from_lobby.emit()
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func _send_message(message: String) -> void:
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_tcp.put_data(message.to_utf8_buffer())
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@@ -12,7 +12,7 @@ font_weight = 500
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[node name="WebClientTCP" type="Node" parent="."]
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script = ExtResource("1_feb5d")
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[node name="ClientInterface" type="Control" parent="." node_paths=PackedStringArray("client", "connect_button", "create_lobby_button", "join_lobby_button", "leave_lobby_button", "name_input", "lobby_code_input")]
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[node name="ClientInterface" type="Control" parent="." node_paths=PackedStringArray("client", "connect_button", "create_lobby_button", "join_lobby_button", "leave_lobby_button", "name_input", "lobby_code_input", "output")]
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layout_mode = 3
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anchors_preset = 15
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anchor_right = 1.0
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@@ -27,6 +27,7 @@ join_lobby_button = NodePath("HBoxContainer/VBoxContainer/JoinLobbyButton")
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leave_lobby_button = NodePath("HBoxContainer/VBoxContainer/LeaveLobbyButton")
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name_input = NodePath("HBoxContainer/VBoxContainer/NameInput")
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lobby_code_input = NodePath("HBoxContainer/VBoxContainer/LobbyCodeInput")
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output = NodePath("HBoxContainer/Output")
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[node name="ColorRect" type="ColorRect" parent="ClientInterface"]
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layout_mode = 1
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@@ -83,6 +84,7 @@ size_flags_vertical = 1
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theme_override_fonts/font = SubResource("SystemFont_80nbo")
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autowrap_mode = 2
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[connection signal="client_joined_lobby" from="WebClientTCP" to="ClientInterface" method="_on_web_client_tcp_client_joined_lobby"]
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[connection signal="connected_to_lobby" from="WebClientTCP" to="ClientInterface" method="_on_web_client_tcp_connected_to_lobby"]
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[connection signal="connected_to_server" from="WebClientTCP" to="ClientInterface" method="_on_web_client_tcp_connected_to_server"]
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[connection signal="connection_error_occurred" from="WebClientTCP" to="ClientInterface" method="_on_web_client_tcp_connection_error_occurred"]
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@@ -64,6 +64,15 @@ class LobbyManager:
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)
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print(f"Client {client_id} joined lobby {lobby_id}")
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self.broadcast_message(
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lobby_id,
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json.dumps({
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"response": "client_joined_lobby",
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"new_client_id": client_id,
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"new_client_name": client_name,
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})
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)
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def leave_lobby(self, lobby_id, client_id) -> None:
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try:
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del self.active_lobbies[lobby_id].connected_clients[client_id]
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