added PlayCardButton; influences card selection
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+20
-2
@@ -11,18 +11,22 @@ extends Node3D
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## How many test cards to add
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@export_range(0, 20) var test_card_count: int = 0
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@export var card_scene: PackedScene
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@export_range(0, 20, 0.1, "radians_as_degrees") var card_angle: float
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var _selected_card: PlayingCard = null
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signal card_selected(card_id: int)
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signal card_played(card_id: int)
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func _ready() -> void:
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_arrange_cards()
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for i in test_card_count:
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var card: PlayingCard = card_scene.instantiate()
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card.card_clicked.connect(_on_card_clicked)
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var test_details: Card = Card.new()
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test_details.card_id = 2
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card.card_details = test_details
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add_card(card)
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await get_tree().create_timer(0.2).timeout
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@@ -58,3 +62,17 @@ func _on_card_clicked(playing_card: PlayingCard) -> void:
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else:
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_selected_card = playing_card
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playing_card.select()
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if _selected_card:
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card_selected.emit(_selected_card.card_details.card_id)
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else:
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card_selected.emit(-1)
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func _on_play_card_button_pressed() -> void:
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if not _selected_card:
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return
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card_played.emit(_selected_card.card_details.card_id)
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_selected_card.unselect()
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_selected_card = null
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card_selected.emit(-1)
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