more backend improvements; clients are (should be) able to submit cards and start new rounds; determining winners and scoring points is unimplemented
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@@ -255,6 +255,7 @@ transform = Transform3D(-0.5, 0, 0.866025, 0, 1, 0, -0.866025, 0, -0.5, 3.2, 0.4
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[connection signal="received_chat_message" from="WebClientTCP" to="HBoxContainer/ClientInterface" method="_on_web_client_tcp_received_chat_message"]
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[connection signal="received_client_id" from="WebClientTCP" to="EnvironmentManager" method="_on_web_client_tcp_received_client_id"]
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[connection signal="received_connection_message" from="WebClientTCP" to="HBoxContainer/ClientInterface" method="_on_web_client_tcp_received_connection_message"]
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[connection signal="request_next_round" from="WebClientTCP" to="HBoxContainer/GameUI" method="_on_web_client_tcp_request_next_round"]
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[connection signal="pressed" from="HBoxContainer/ClientInterface/MarginContainer/VBoxContainer/ServerInputs/ConnectButton" to="HBoxContainer/ClientInterface" method="_on_connect_button_pressed"]
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[connection signal="pressed" from="HBoxContainer/ClientInterface/MarginContainer/VBoxContainer/ServerInputs/CreateLobbyButton" to="HBoxContainer/ClientInterface" method="_on_create_lobby_button_pressed"]
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[connection signal="pressed" from="HBoxContainer/ClientInterface/MarginContainer/VBoxContainer/ServerInputs/CreateLobbyButton" to="HBoxContainer/GameUI" method="_on_create_lobby_button_pressed"]
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