more backend improvements; clients are (should be) able to submit cards and start new rounds; determining winners and scoring points is unimplemented
This commit is contained in:
@@ -41,6 +41,9 @@ signal cards_received(cards: Dictionary)
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signal received_bet_request(disallowed_bet: int)
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signal received_play_winner_request()
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signal request_next_round()
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enum ConnectionStatus {
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DISCONNECTED,
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ATTEMPTING_CONNECTION,
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@@ -142,6 +145,10 @@ func _handle_response(response: String) -> void:
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print(data)
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"play_card":
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print(data)
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"determine_play_winner_request": # single card go-around
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received_play_winner_request.emit.call_deferred()
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"client_won_play":
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print(data)
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func _handle_join(data) -> void:
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match data["status"]:
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@@ -219,5 +226,13 @@ func submit_bet(bet: int, current_round: int) -> void:
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"bet": bet,
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}))
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func submit_round_winner(winning_client_id: String) -> void:
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_send_message(JSON.stringify({
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"response": "submit_play_winner",
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"lobby_id": _lobby_id,
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"client_id": winning_client_id,
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}))
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request_next_round.emit.call_deferred()
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func _send_message(message: String) -> void:
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_socket.send_text(message)
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@@ -255,6 +255,7 @@ transform = Transform3D(-0.5, 0, 0.866025, 0, 1, 0, -0.866025, 0, -0.5, 3.2, 0.4
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[connection signal="received_chat_message" from="WebClientTCP" to="HBoxContainer/ClientInterface" method="_on_web_client_tcp_received_chat_message"]
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[connection signal="received_client_id" from="WebClientTCP" to="EnvironmentManager" method="_on_web_client_tcp_received_client_id"]
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[connection signal="received_connection_message" from="WebClientTCP" to="HBoxContainer/ClientInterface" method="_on_web_client_tcp_received_connection_message"]
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[connection signal="request_next_round" from="WebClientTCP" to="HBoxContainer/GameUI" method="_on_web_client_tcp_request_next_round"]
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[connection signal="pressed" from="HBoxContainer/ClientInterface/MarginContainer/VBoxContainer/ServerInputs/ConnectButton" to="HBoxContainer/ClientInterface" method="_on_connect_button_pressed"]
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[connection signal="pressed" from="HBoxContainer/ClientInterface/MarginContainer/VBoxContainer/ServerInputs/CreateLobbyButton" to="HBoxContainer/ClientInterface" method="_on_create_lobby_button_pressed"]
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[connection signal="pressed" from="HBoxContainer/ClientInterface/MarginContainer/VBoxContainer/ServerInputs/CreateLobbyButton" to="HBoxContainer/GameUI" method="_on_create_lobby_button_pressed"]
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@@ -64,3 +64,6 @@ func _on_submit_bet_button_pressed() -> void:
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func _on_web_client_tcp_received_bet_request(disallowed_bet: int) -> void:
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bet_input.text = ""
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bet_container.show()
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func _on_web_client_tcp_request_next_round() -> void:
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_start_next_round()
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+31
-6
@@ -211,7 +211,7 @@ class LobbyManager:
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"response": "client_submitted_bet",
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"client_id": client_id,
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"bet": bet,
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})
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}),
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)
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async def spread_played_card(self, lobby_id, client_id, played_card) -> None:
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@@ -221,7 +221,16 @@ class LobbyManager:
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"response": "client_played_card",
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"client_id": client_id,
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"card": played_card,
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})
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}),
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)
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async def spread_play_winner(self, lobby_id, client_id) -> None:
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await self.broadcast_message(
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lobby_id,
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json.dumps({
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"response": "client_won_play",
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"client_id": client_id,
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}),
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)
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def get_next_client(self, lobby_id, client_id) -> str:
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@@ -489,10 +498,20 @@ async def process_input(message: str, websocket) -> None:
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client_id,
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data_object["played_card"],
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)
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client_index = lobby_manager.get_lobby(lobby_id).client_playing_order.index(client_id)
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if not client_index == (len(lobby_manager.get_lobby(lobby_id).client_playing_order) - 1):
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playing_client_id = lobby_manager.get_lobby(lobby_id).client_playing_order[client_index + 1]
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playing_order = lobby_manager.get_lobby(lobby_id).client_playing_order
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client_index = playing_order.index(client_id)
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if client_index == (len(playing_order) - 1):
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# end round
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await lobby_manager.send_message(
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lobby_id,
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lobby_manager.get_lobby_host_client_id(lobby_id),
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json.dumps({
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"response": "determine_round_winner_request",
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})
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)
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else:
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# not all clients have played a card yet; continue
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playing_client_id = playing_order[client_index + 1]
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await lobby_manager.send_message(
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lobby_id,
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@@ -502,6 +521,12 @@ async def process_input(message: str, websocket) -> None:
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}),
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)
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elif data_object["response"] == "submit_play_winner":
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await lobby_manager.spread_play_winner(
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data_object["lobby_id"],
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data_object["client_id"],
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)
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if __name__ == '__main__':
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run_local = False
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# Run locally without SSL certificate
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