karolina
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958be7e1ce
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client & server: changed from TCP stream to WebSocket implementations
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2025-07-04 19:59:46 +02:00 |
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karolina
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af763c89b3
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server: fixed bug that caused host client to disconnect when leaving lobby if they were the only connected client in the lobby
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2025-07-04 14:24:28 +02:00 |
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karolina
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b468a391f5
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client: now handles disconnects properly and notifies the user of server connect and disconnect
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2025-07-04 12:22:48 +02:00 |
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karolina
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2aa6d710cf
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client: now displays when clients leave the lobby
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2025-07-04 11:41:57 +02:00 |
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karolina
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4b4285ca99
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chat messages are now sent and relayed. server: handling host client leaving correctly
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2025-07-04 11:29:25 +02:00 |
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karolina
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f4a7fb722e
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server: moved code generation from client to server to avoid code collision
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2025-07-04 10:57:24 +02:00 |
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karolina
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68a152af42
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server: edited lobby leaving logic slightly
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2025-07-02 22:16:52 +02:00 |
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karolina
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f084a599b7
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client: added ConnectionStatus to invoke UI changes when connection status changes
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2025-07-02 21:58:19 +02:00 |
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karolina
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d128f39e6a
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server: added broadcast for players entering the lobby. client: added text output for connection actions
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2025-06-30 22:07:43 +02:00 |
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karolina
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27979ffe9f
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Switched from UDP to TCP-based connection; implemented creating, joining, leaving lobbies
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2025-06-29 20:37:43 +02:00 |
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