class_name ClientInterface extends Control @export var client: WebClientTCP @export var connect_button: Button @export var create_lobby_button: Button @export var join_lobby_button: Button @export var leave_lobby_button: Button @export var name_input: LineEdit @export var lobby_code_input: LineEdit func _on_create_lobby_button_pressed() -> void: client.create_lobby(name_input.text.strip_edges()) create_lobby_button.disabled = true join_lobby_button.disabled = true leave_lobby_button.disabled = false name_input.editable = false lobby_code_input.editable = false func _on_connect_button_pressed() -> void: connect_button.disabled = true client.connect_to_server() create_lobby_button.disabled = true join_lobby_button.disabled = true leave_lobby_button.disabled = false func _on_join_lobby_button_pressed() -> void: client.join_lobby(lobby_code_input.text.strip_edges(), name_input.text.strip_edges()) func _on_disconnect_lobby_button_pressed() -> void: leave_lobby_button.disabled = true client.leave_lobby() func _on_web_client_tcp_connected_to_server() -> void: create_lobby_button.disabled = false join_lobby_button.disabled = false name_input.editable = true lobby_code_input.editable = true func _on_web_client_tcp_connection_error_occurred() -> void: connect_button.disabled = false func _on_web_client_tcp_disconnected_from_server() -> void: create_lobby_button.disabled = true join_lobby_button.disabled = true leave_lobby_button.disabled = true name_input.editable = true lobby_code_input.editable = false lobby_code_input.text = "" func _on_web_client_tcp_connected_to_lobby(lobby_id: String) -> void: lobby_code_input.text = lobby_id func _on_web_client_tcp_disconnected_from_lobby() -> void: pass # Replace with function body.