class_name ClientInterface extends Control @export var client: WebClient @export var create_lobby_button: Button @export var join_lobby_button: Button @export var leave_lobby_button: Button @export var connected_players_label: Label @export var name_input: LineEdit @export var lobby_code_input: LineEdit func _on_create_lobby_button_pressed() -> void: client.create_lobby(name_input.text.strip_edges()) func _on_join_lobby_button_pressed() -> void: client.join_lobby(lobby_code_input.text.strip_edges(), name_input.text.strip_edges()) func _on_disconnect_lobby_button_pressed() -> void: leave_lobby_button.disabled = true client.leave_lobby() func _on_web_client_tcp_connection_status_changed(new_status: WebClient.ConnectionStatus) -> void: match new_status: WebClient.ConnectionStatus.DISCONNECTED: create_lobby_button.disabled = true join_lobby_button.disabled = true leave_lobby_button.disabled = true name_input.editable = true lobby_code_input.editable = false lobby_code_input.text = "" WebClient.ConnectionStatus.ATTEMPTING_CONNECTION: create_lobby_button.disabled = true join_lobby_button.disabled = true leave_lobby_button.disabled = true name_input.editable = true lobby_code_input.editable = false lobby_code_input.text = "" WebClient.ConnectionStatus.LOBBYLESS: create_lobby_button.disabled = false join_lobby_button.disabled = false leave_lobby_button.disabled = true name_input.editable = true lobby_code_input.editable = true lobby_code_input.text = "" WebClient.ConnectionStatus.ATTEMPTING_JOIN: create_lobby_button.disabled = true join_lobby_button.disabled = true leave_lobby_button.disabled = true name_input.editable = false lobby_code_input.editable = false WebClient.ConnectionStatus.JOINED: create_lobby_button.disabled = true join_lobby_button.disabled = true leave_lobby_button.disabled = false name_input.editable = false lobby_code_input.editable = false func _update_connected_players(new_client_names: Array[String]) -> void: connected_players_label.text = "Connected Players:\n" + "\n".join(new_client_names) func _on_web_client_connected_to_lobby(lobby_id: String, client_id: String) -> void: lobby_code_input.text = lobby_id func _on_web_client_connected_clients_changed(connected_client_names: Array[String]) -> void: _update_connected_players(connected_client_names)