class_name ClientInterface extends Control @export var client: WebClientTCP @export var connect_button: Button @export var create_lobby_button: Button @export var join_lobby_button: Button @export var leave_lobby_button: Button @export var chat_message_input: LineEdit @export var send_chat_message_button: Button @export var connected_players_label: Label @export var name_input: LineEdit @export var lobby_code_input: LineEdit @export var output: Label func _write_line(text: String) -> void: output.text += text + "\n" func _on_create_lobby_button_pressed() -> void: client.create_lobby(name_input.text.strip_edges()) func _on_connect_button_pressed() -> void: client.connect_to_server($MarginContainer/VBoxContainer/ServerInputs/URLInput.text) func _on_join_lobby_button_pressed() -> void: client.join_lobby(lobby_code_input.text.strip_edges(), name_input.text.strip_edges()) func _on_disconnect_lobby_button_pressed() -> void: leave_lobby_button.disabled = true client.leave_lobby() func _on_send_message_button_pressed() -> void: var msg: String = chat_message_input.text.strip_edges() if not msg.is_empty(): client.send_chat_message(msg) chat_message_input.text = "" func _on_web_client_tcp_connected_to_server() -> void: _write_line("You are connected to the server") func _on_web_client_tcp_connection_error_occurred() -> void: connect_button.disabled = false func _on_web_client_tcp_disconnected_from_server() -> void: _write_line("You were disconnected from the server") func _on_web_client_tcp_connected_to_lobby(lobby_id: String) -> void: lobby_code_input.text = lobby_id _write_line("You connected to lobby {lobby_id}".format({"lobby_id": lobby_id})) func _on_web_client_tcp_disconnected_from_lobby() -> void: _write_line("You disconnected from the lobby") func _on_web_client_tcp_client_joined_lobby(client_name: String, connected_client_names: Array) -> void: _write_line("{client_name} joined the lobby{you}".format({ "client_name": client_name, "you": " (that's you!)" if client_name == name_input.text.strip_edges() else "" })) _update_connected_players(connected_client_names) func _on_web_client_tcp_received_chat_message(client_name: String, message: String) -> void: _write_line("<{client_name}> {message}".format({ "client_name": client_name, "message": message, })) func _on_web_client_tcp_client_left_lobby(client_name: String, connected_client_names: Array) -> void: _write_line("{client_name} left the lobby".format({"client_name": client_name})) _update_connected_players(connected_client_names) func _on_web_client_tcp_connection_status_changed(new_status: WebClientTCP.ConnectionStatus) -> void: match new_status: WebClientTCP.ConnectionStatus.DISCONNECTED: connect_button.disabled = false create_lobby_button.disabled = true join_lobby_button.disabled = true leave_lobby_button.disabled = true name_input.editable = true lobby_code_input.editable = false lobby_code_input.text = "" chat_message_input.editable = false send_chat_message_button.disabled = true WebClientTCP.ConnectionStatus.ATTEMPTING_CONNECTION: connect_button.disabled = true create_lobby_button.disabled = true join_lobby_button.disabled = true leave_lobby_button.disabled = true name_input.editable = true lobby_code_input.editable = false lobby_code_input.text = "" chat_message_input.editable = false send_chat_message_button.disabled = true WebClientTCP.ConnectionStatus.LOBBYLESS: connect_button.disabled = true create_lobby_button.disabled = false join_lobby_button.disabled = false leave_lobby_button.disabled = true name_input.editable = true lobby_code_input.editable = true lobby_code_input.text = "" chat_message_input.editable = false send_chat_message_button.disabled = true WebClientTCP.ConnectionStatus.ATTEMPTING_JOIN: connect_button.disabled = true create_lobby_button.disabled = true join_lobby_button.disabled = true leave_lobby_button.disabled = true name_input.editable = false lobby_code_input.editable = false chat_message_input.editable = false send_chat_message_button.disabled = true WebClientTCP.ConnectionStatus.JOINED: connect_button.disabled = true create_lobby_button.disabled = true join_lobby_button.disabled = true leave_lobby_button.disabled = false name_input.editable = false lobby_code_input.editable = false chat_message_input.editable = true send_chat_message_button.disabled = false func _on_web_client_tcp_received_connection_message(message: String) -> void: _write_line(message) func _update_connected_players(new_client_names: Array[String]) -> void: connected_players_label.text = "Connected Players:\n" + "\n".join(new_client_names)