class_name GameClient extends Node @export var web_client: WebClientTCP @export var start_game_button: Button var _is_host: bool = false func _set_host(is_host: bool) -> void: _is_host = is_host if is_host: start_game_button.show() else: start_game_button.hide() func _on_start_game_button_pressed() -> void: web_client.start_game() func _on_create_lobby_button_pressed() -> void: _set_host(true) func _on_join_lobby_button_pressed() -> void: _set_host(false)