class_name CardStack extends Node3D var _card_height: float = 0.02 @export var playing_card_scene: PackedScene func add_card(card: PlayingCard) -> void: var height = self.get_child_count() * _card_height self.add_child(card) card.rotate(Vector3.FORWARD, randf_range(-0.3, 0.3)) card.translate(Vector3.BACK * height) func add_card_by_id(card_id: int) -> void: var playing_card: PlayingCard = playing_card_scene.instantiate() playing_card.setup_card_details(card_id) add_card(playing_card) func purge_cards() -> void: while get_child_count() > 0: remove_child(get_children()[get_child_count() - 1])