extends Node @export var full_deck: Dictionary[int, Card] @export var card_textures: Dictionary[int, Texture] @export var card_fallback_texture: Texture func get_shuffled_cards(client_ids: Array[String], cards_to_pick: int) -> Dictionary: # Dictionary[String, Array[int]] var dict: Dictionary = {} var deck: Array[int] = full_deck.keys() deck.shuffle() var card_index = 0 for client_id in client_ids: var player_deck: Array[int] = [] for j in cards_to_pick: player_deck.append(deck[card_index]) card_index += 1 dict[client_id] = player_deck # Add trump card, if there are cards left in the deck if card_index == 60: dict["trump"] = -1 else: dict["trump"] = deck[card_index] return dict func get_card_texture(card_id: int) -> Texture: if card_textures.has(card_id): return card_textures[card_id] return card_fallback_texture