Archived
Restored option to center widget text; added option to change text opacity (currently non-functional)
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@@ -71,46 +71,44 @@ class CanvasText {
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val boundsText = Rect()
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paint.getTextBounds(quote, 0, quote.length, boundsText)
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val (x, y) = calculateWidgetGravity(storage.getWidgetGravity(), bmp, boundsText, isPreview)
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// val x = canvas.width / 2
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// val y = ((canvas.getHeight() / 2) - ((paint.descent() + paint.ascent()) / 2))
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val padding = 16f
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val alignment = when (widgetGravity) {
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0 -> {
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0 -> { // Align TOP LEFT
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canvas.translate(boundsText.left.toFloat() + padding, 0f)
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Paint.Align.LEFT
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}
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1 -> {
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1 -> { // Align TOP CENTER
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canvas.translate(canvas.width / 2f, 0f)
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Paint.Align.CENTER
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}
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2 -> {
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2 -> { // Align TOP RIGHT
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canvas.translate(canvas.width.toFloat() - padding, 0f)
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Paint.Align.RIGHT
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}
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3 -> {
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canvas.translate(boundsText.left.toFloat() + padding, 0f)
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3 -> { // Align CENTER LEFT
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canvas.translate(boundsText.left.toFloat() + padding, (bmp.height.toFloat() / 2) - (staticLayout.height / 2))
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Paint.Align.LEFT
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}
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5 -> {
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canvas.translate(canvas.width.toFloat() - padding, 0f)
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// 4 is defined further below
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5 -> { // Align CENTER RIGHT
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canvas.translate(canvas.width.toFloat() - padding, (bmp.height.toFloat() / 2) - (staticLayout.height / 2))
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Paint.Align.RIGHT
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}
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6 -> {
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6 -> { // Align BOTTOM LEFT
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canvas.translate(boundsText.left.toFloat() + padding, bmp.height.toFloat() - staticLayout.height - padding)
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Paint.Align.LEFT
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}
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7 -> {
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7 -> { // Align BOTTOM CENTER
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canvas.translate(canvas.width / 2f, bmp.height.toFloat() - staticLayout.height - padding)
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Paint.Align.CENTER
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}
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8 -> {
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8 -> { // Align BOTTOM RIGHT
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canvas.translate(canvas.width.toFloat() - padding, bmp.height.toFloat() - staticLayout.height - padding)
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Paint.Align.RIGHT
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}
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else -> { // 4
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canvas.translate(canvas.width / 2f, 0f)
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else -> { // 4; Align CENTER
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canvas.translate(canvas.width / 2f, (bmp.height.toFloat() / 2) - (staticLayout.height / 2))
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Paint.Align.CENTER
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}
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}
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