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idlebreakout/scenes/ball_vendor_object.gd
T

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extends HBoxContainer
@export var _ball_texture: CompressedTexture2D
@export var _ball_name: String
@export var _ball_id: int
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signal update_ball_price(new_price: int)
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func _ready():
$BuyButton.texture_normal = _ball_texture
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update_ball_price.connect(_on_update_ball_price)
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func refresh_ball_price(new_price: int):
$PriceLabel.text = "%s" % new_price
func _on_buy_button_pressed():
SignalBus.on_try_buy_ball.emit(_ball_id)
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func _on_update_ball_price(id: int, new_price: int):
if _ball_id == id:
$PriceLabel.text = "%s€" % new_price