ball now more consistently collides with arbitrary objects and bounces off them appropriately
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@@ -1,4 +1,4 @@
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[gd_scene load_steps=4 format=3 uid="uid://sl3jbnopo0yh"]
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[gd_scene load_steps=8 format=3 uid="uid://sl3jbnopo0yh"]
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[ext_resource type="PackedScene" uid="uid://d2r0ip6xy3a2" path="res://balls/ball.tscn" id="1_ffml1"]
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[ext_resource type="Texture2D" uid="uid://cxi0fqy5sajh5" path="res://balls/basic/basic.webp" id="2_4dnuc"]
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@@ -6,10 +6,50 @@
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_isusp"]
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size = Vector2(50, 50)
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_qicwc"]
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size = Vector2(46, 2)
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_ugdte"]
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size = Vector2(46, 2)
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_2tu06"]
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size = Vector2(2, 46)
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_0vqpn"]
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size = Vector2(2, 46)
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[node name="Ball" instance=ExtResource("1_ffml1")]
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collision_mask = 14
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[node name="CollisionShape2D" type="CollisionShape2D" parent="." index="0"]
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shape = SubResource("RectangleShape2D_isusp")
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[node name="Sprite2D" type="Sprite2D" parent="." index="1"]
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texture = ExtResource("2_4dnuc")
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[node name="Raycasts" type="Node2D" parent="." index="2"]
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visible = false
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[node name="North" type="ShapeCast2D" parent="Raycasts" index="0"]
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shape = SubResource("RectangleShape2D_qicwc")
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target_position = Vector2(0, -25)
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collision_mask = 10
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collide_with_areas = true
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[node name="South" type="ShapeCast2D" parent="Raycasts" index="1"]
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shape = SubResource("RectangleShape2D_ugdte")
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target_position = Vector2(0, 25)
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collision_mask = 10
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collide_with_areas = true
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[node name="West" type="ShapeCast2D" parent="Raycasts" index="2"]
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shape = SubResource("RectangleShape2D_2tu06")
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target_position = Vector2(-25, 0)
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collision_mask = 10
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collide_with_areas = true
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[node name="East" type="ShapeCast2D" parent="Raycasts" index="3"]
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shape = SubResource("RectangleShape2D_0vqpn")
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target_position = Vector2(25, 0)
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collision_mask = 10
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collide_with_areas = true
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