added a basic ball that properly inverts velocity when colliding with a world boundary. my balls are getting stuck on each other tho

This commit is contained in:
2024-07-23 18:22:05 +02:00
parent 95fe8fbeff
commit 6b0843a725
11 changed files with 255 additions and 10 deletions
+3
View File
@@ -0,0 +1,3 @@
extends CollisionShape2D
@export_enum("x", "y") var boundary_invert_axis = 1