added level background and world boundaries

This commit is contained in:
2024-07-23 17:47:14 +02:00
parent 4bb78cee2e
commit 95fe8fbeff
5 changed files with 53 additions and 3 deletions
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After

Width:  |  Height:  |  Size: 5.1 KiB

+34
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@@ -0,0 +1,34 @@
[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://c7wvhwsys1ll4"
path="res://.godot/imported/levelbg.webp-13dc333f5212843a52473becf509d09f.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://resources/backgrounds/levelbg.webp"
dest_files=["res://.godot/imported/levelbg.webp-13dc333f5212843a52473becf509d09f.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1
+17 -1
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@@ -1,3 +1,19 @@
[gd_scene format=3 uid="uid://bmscox3qtwvs2"]
[gd_scene load_steps=2 format=3 uid="uid://bmscox3qtwvs2"]
[ext_resource type="Texture2D" uid="uid://c7wvhwsys1ll4" path="res://resources/backgrounds/levelbg.webp" id="1_7ct6t"]
[node name="Level" type="Node2D"]
[node name="GUI" type="Control" parent="."]
layout_mode = 3
anchors_preset = 0
offset_right = 40.0
offset_bottom = 40.0
[node name="PlayArea" type="Camera2D" parent="."]
position = Vector2(960, 540)
[node name="TextureRect" type="TextureRect" parent="."]
offset_right = 40.0
offset_bottom = 40.0
texture = ExtResource("1_7ct6t")
+2 -2
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@@ -8,6 +8,6 @@ func _ready():
func _process(delta):
pass
func _on_start_game_btn_pressed():
print("start game!")
get_tree().get_root().add_child(preload("res://scenes/level.tscn").instantiate())
hide()