added a basic ball that properly inverts velocity when colliding with a world boundary. my balls are getting stuck on each other tho

This commit is contained in:
2024-07-23 18:22:05 +02:00
parent 95fe8fbeff
commit 6b0843a725
11 changed files with 255 additions and 10 deletions
+8
View File
@@ -0,0 +1,8 @@
[gd_scene load_steps=2 format=3 uid="uid://d2r0ip6xy3a2"]
[ext_resource type="Script" path="res://balls/ball.gd" id="1_ija2k"]
[node name="Ball" type="CharacterBody2D"]
motion_mode = 1
floor_stop_on_slope = false
script = ExtResource("1_ija2k")
+17
View File
@@ -0,0 +1,17 @@
extends CharacterBody2D
@export var speed: float = 5
const _speed_mult: float = 200
var _direction: Vector2 = Vector2(1.0, 0.5)
func _physics_process(delta):
velocity.x = speed * _speed_mult * _direction.x
velocity.y = speed * _speed_mult * _direction.y
move_and_slide()
func invert_x():
_direction.x *= -1
func invert_y():
_direction.y *= -1
+8
View File
@@ -0,0 +1,8 @@
[gd_scene load_steps=2 format=3 uid="uid://d2r0ip6xy3a2"]
[ext_resource type="Script" path="res://balls/ball.gd" id="1_ija2k"]
[node name="Ball" type="CharacterBody2D"]
motion_mode = 1
floor_stop_on_slope = false
script = ExtResource("1_ija2k")
+15
View File
@@ -0,0 +1,15 @@
[gd_scene load_steps=4 format=3 uid="uid://sl3jbnopo0yh"]
[ext_resource type="PackedScene" uid="uid://d2r0ip6xy3a2" path="res://balls/ball.tscn" id="1_ffml1"]
[ext_resource type="Texture2D" uid="uid://cxi0fqy5sajh5" path="res://balls/basic/basic.webp" id="2_4dnuc"]
[sub_resource type="RectangleShape2D" id="RectangleShape2D_isusp"]
size = Vector2(50, 50)
[node name="Ball" instance=ExtResource("1_ffml1")]
[node name="CollisionShape2D" type="CollisionShape2D" parent="." index="0"]
shape = SubResource("RectangleShape2D_isusp")
[node name="Sprite2D" type="Sprite2D" parent="." index="1"]
texture = ExtResource("2_4dnuc")
Binary file not shown.
Binary file not shown.

After

Width:  |  Height:  |  Size: 1.1 KiB

+34
View File
@@ -0,0 +1,34 @@
[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://cxi0fqy5sajh5"
path="res://.godot/imported/basic.webp-a129d05a6653f0c702726e8f6c206488.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://balls/basic/basic.webp"
dest_files=["res://.godot/imported/basic.webp-a129d05a6653f0c702726e8f6c206488.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1
+10
View File
@@ -0,0 +1,10 @@
[gd_scene load_steps=3 format=3 uid="uid://cbygje4vi2rkv"]
[ext_resource type="Script" path="res://scenes/boundary.gd" id="1_dkemt"]
[sub_resource type="WorldBoundaryShape2D" id="WorldBoundaryShape2D_dxkod"]
[node name="Boundary" type="CollisionShape2D"]
shape = SubResource("WorldBoundaryShape2D_dxkod")
debug_color = Color(0.878431, 0, 0.415686, 0.419608)
script = ExtResource("1_dkemt")
+3
View File
@@ -0,0 +1,3 @@
extends CollisionShape2D
@export_enum("x", "y") var boundary_invert_axis = 1
+151 -10
View File
@@ -1,19 +1,160 @@
[gd_scene load_steps=2 format=3 uid="uid://bmscox3qtwvs2"] [gd_scene load_steps=11 format=3 uid="uid://bmscox3qtwvs2"]
[ext_resource type="Texture2D" uid="uid://c7wvhwsys1ll4" path="res://resources/backgrounds/levelbg.webp" id="1_7ct6t"] [ext_resource type="Texture2D" uid="uid://c7wvhwsys1ll4" path="res://resources/backgrounds/levelbg.webp" id="1_7ct6t"]
[ext_resource type="FontFile" uid="uid://dxgnofummhosw" path="res://fonts/play_bold.ttf" id="2_musvo"]
[ext_resource type="PackedScene" uid="uid://sl3jbnopo0yh" path="res://balls/basic/ball_basic.tscn" id="3_14yi2"]
[ext_resource type="Script" path="res://scenes/world_boundary.gd" id="3_w4mye"]
[ext_resource type="PackedScene" uid="uid://cbygje4vi2rkv" path="res://boundaries/world_boundary.tscn" id="4_455ct"]
[ext_resource type="Script" path="res://scenes/boundary.gd" id="4_r1kkq"]
[sub_resource type="WorldBoundaryShape2D" id="WorldBoundaryShape2D_ybmo2"]
normal = Vector2(0, 1)
distance = -510.0
[sub_resource type="WorldBoundaryShape2D" id="WorldBoundaryShape2D_k0bca"]
distance = -510.0
[sub_resource type="WorldBoundaryShape2D" id="WorldBoundaryShape2D_4nfnd"]
normal = Vector2(1, 0)
distance = -750.0
[sub_resource type="WorldBoundaryShape2D" id="WorldBoundaryShape2D_ktw6h"]
normal = Vector2(-1, 0)
distance = -750.0
[node name="Level" type="Node2D"] [node name="Level" type="Node2D"]
[node name="GUI" type="Control" parent="."] [node name="Camera2D" type="Camera2D" parent="."]
layout_mode = 3
anchors_preset = 0
offset_right = 40.0
offset_bottom = 40.0
[node name="PlayArea" type="Camera2D" parent="."]
position = Vector2(960, 540) position = Vector2(960, 540)
[node name="TextureRect" type="TextureRect" parent="."] [node name="TextureRect" type="TextureRect" parent="."]
offset_right = 40.0 offset_right = 1920.0
offset_bottom = 40.0 offset_bottom = 1080.0
texture = ExtResource("1_7ct6t") texture = ExtResource("1_7ct6t")
[node name="GUI" type="VBoxContainer" parent="."]
offset_left = 20.0
offset_top = 20.0
offset_right = 360.0
offset_bottom = 1060.0
[node name="Title0" type="Label" parent="GUI"]
layout_mode = 2
theme_override_fonts/font = ExtResource("2_musvo")
theme_override_font_sizes/font_size = 154
text = "IDLE"
horizontal_alignment = 1
[node name="Title1" type="Label" parent="GUI"]
layout_mode = 2
theme_override_fonts/font = ExtResource("2_musvo")
theme_override_font_sizes/font_size = 64
text = "BREAKOUT"
horizontal_alignment = 1
[node name="GameContent" type="Node2D" parent="."]
[node name="WorldBoundary" type="Area2D" parent="GameContent"]
position = Vector2(1140, 540)
script = ExtResource("3_w4mye")
[node name="Top" parent="GameContent/WorldBoundary" instance=ExtResource("4_455ct")]
shape = SubResource("WorldBoundaryShape2D_ybmo2")
[node name="Bottom" parent="GameContent/WorldBoundary" instance=ExtResource("4_455ct")]
shape = SubResource("WorldBoundaryShape2D_k0bca")
[node name="Left" parent="GameContent/WorldBoundary" instance=ExtResource("4_455ct")]
shape = SubResource("WorldBoundaryShape2D_4nfnd")
boundary_invert_axis = 0
[node name="Right" type="CollisionShape2D" parent="GameContent/WorldBoundary"]
shape = SubResource("WorldBoundaryShape2D_ktw6h")
debug_color = Color(0.878431, 0, 0.415686, 0.419608)
script = ExtResource("4_r1kkq")
boundary_invert_axis = 0
[node name="Balls" type="Node2D" parent="GameContent"]
[node name="Ball" parent="GameContent/Balls" instance=ExtResource("3_14yi2")]
position = Vector2(687, 534)
motion_mode = 0
floor_stop_on_slope = true
[node name="Ball2" parent="GameContent/Balls" instance=ExtResource("3_14yi2")]
position = Vector2(971, 920)
motion_mode = 0
floor_stop_on_slope = true
[node name="Ball3" parent="GameContent/Balls" instance=ExtResource("3_14yi2")]
position = Vector2(1641, 958)
motion_mode = 0
floor_stop_on_slope = true
[node name="Ball4" parent="GameContent/Balls" instance=ExtResource("3_14yi2")]
position = Vector2(482, 986)
motion_mode = 0
floor_stop_on_slope = true
[node name="Ball5" parent="GameContent/Balls" instance=ExtResource("3_14yi2")]
position = Vector2(899, 280)
motion_mode = 0
floor_stop_on_slope = true
[node name="Ball6" parent="GameContent/Balls" instance=ExtResource("3_14yi2")]
position = Vector2(1427, 577)
motion_mode = 0
floor_stop_on_slope = true
[node name="Ball7" parent="GameContent/Balls" instance=ExtResource("3_14yi2")]
position = Vector2(1330, 823)
motion_mode = 0
floor_stop_on_slope = true
[node name="Ball8" parent="GameContent/Balls" instance=ExtResource("3_14yi2")]
position = Vector2(1544, 413)
motion_mode = 0
floor_stop_on_slope = true
[node name="Ball9" parent="GameContent/Balls" instance=ExtResource("3_14yi2")]
position = Vector2(1646, 179)
motion_mode = 0
floor_stop_on_slope = true
[node name="Ball10" parent="GameContent/Balls" instance=ExtResource("3_14yi2")]
position = Vector2(1666, 660)
motion_mode = 0
floor_stop_on_slope = true
[node name="Ball11" parent="GameContent/Balls" instance=ExtResource("3_14yi2")]
position = Vector2(516, 671)
motion_mode = 0
floor_stop_on_slope = true
[node name="Ball12" parent="GameContent/Balls" instance=ExtResource("3_14yi2")]
position = Vector2(553, 174)
motion_mode = 0
floor_stop_on_slope = true
[node name="Ball13" parent="GameContent/Balls" instance=ExtResource("3_14yi2")]
position = Vector2(1303, 479)
motion_mode = 0
floor_stop_on_slope = true
[node name="Ball14" parent="GameContent/Balls" instance=ExtResource("3_14yi2")]
position = Vector2(943, 726)
motion_mode = 0
floor_stop_on_slope = true
[node name="Ball15" parent="GameContent/Balls" instance=ExtResource("3_14yi2")]
position = Vector2(1363, 282)
motion_mode = 0
floor_stop_on_slope = true
[node name="Ball16" parent="GameContent/Balls" instance=ExtResource("3_14yi2")]
position = Vector2(1135, 158)
motion_mode = 0
floor_stop_on_slope = true
[connection signal="body_entered" from="GameContent/WorldBoundary" to="GameContent/WorldBoundary" method="_on_ball_entered"]
[connection signal="body_shape_entered" from="GameContent/WorldBoundary" to="GameContent/WorldBoundary" method="_on_ball_shape_entered"]
+9
View File
@@ -0,0 +1,9 @@
extends Area2D
func _on_ball_shape_entered(body_rid, body, body_shape_index, local_shape_index):
print("FUCK YES")
match self.shape_owner_get_owner(local_shape_index).boundary_invert_axis:
0: # x
body.invert_x()
1: # y
body.invert_y()