Files
idlebreakout/scenes/level.gd
T

21 lines
682 B
GDScript

extends Node2D
var _current_level = 1
var ball_basic_scene = preload("res://balls/basic/ball_basic.tscn")
var ball_speed_scene = preload("res://balls/speed/ball_speed.tscn")
func _physics_process(delta):
if $GameContent/Blocks.get_children().size() == 0:
_current_level += 1
print("DONE")
func _on_button_basic_ball_pressed():
var new_ball = ball_basic_scene.instantiate()
new_ball.global_position = $GameContent/BallSpawn.global_position
$GameContent/Balls.add_child(new_ball)
func _on_button_speed_ball_pressed():
var new_ball = ball_speed_scene.instantiate()
new_ball.global_position = $GameContent/BallSpawn.global_position
$GameContent/Balls.add_child(new_ball)