server: cleaned up code
This commit is contained in:
+111
-49
@@ -6,13 +6,13 @@ import ssl
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import asyncio
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from websockets.asyncio.server import serve
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# Generates a 6-character code from the letters A-Z
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def generate_code() -> str:
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result = ""
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for i in range(6):
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result += chr(random.randint(0, 25) + 65)
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return result
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class Lobby:
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def __init__(self, lobby_id, host_client_id):
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@@ -27,46 +27,23 @@ class Client:
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self.client_name = client_name
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self.websocket = websocket
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# Class that holds active lobbies and manages communication and information exchange
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class LobbyManager:
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def __init__(self):
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self.active_lobbies = {}
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def get_lobby(self, lobby_id) -> Lobby:
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return self.active_lobbies[lobby_id]
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def lobby_id_exists(self, lobby_id) -> bool:
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return lobby_id in self.active_lobbies
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def client_id_exists_in_lobby(self, lobby_id, client_id) -> bool:
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if not self.lobby_id_exists(lobby_id):
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return False
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return client_id in self.active_lobbies[lobby_id].connected_clients
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def get_unique_lobby_id(self) -> str:
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id = generate_code()
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if self.lobby_id_exists(id):
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return self.get_unique_lobby_id()
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return id
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def get_unique_client_id(self, lobby_id) -> str:
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id = generate_code()
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if self.client_id_exists_in_lobby(lobby_id, id):
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return self.get_unique_client_id(lobby_id)
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return id
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#region lobby moderation
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# Creates a new lobby and assigns a host client
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def create_lobby(self, lobby_id, host_client_id) -> None:
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# Add lobby
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self.active_lobbies[lobby_id] = Lobby(lobby_id, host_client_id)
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print(f"Created lobby {lobby_id}")
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def delete_lobby(self, lobby_id) -> None:
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try:
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del self.active_lobbies[lobby_id]
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print(f"Deleted lobby {lobby_id}")
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except KeyError:
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print(f"Lobby with ID {lobby_id} not found, could not be deleted")
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# Joins a client to an existing lobby
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async def join_lobby(self, lobby_id, client_id, client_name, websocket) -> None:
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# Add client to lobby
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self.active_lobbies[lobby_id].connected_clients[client_id] = Client(
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client_id,
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client_name,
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@@ -74,6 +51,7 @@ class LobbyManager:
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)
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print(f"Client {client_id} joined lobby {lobby_id}")
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# Notify the lobby of the newly-joined client
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await self.broadcast_message(
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lobby_id,
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json.dumps({
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@@ -84,11 +62,16 @@ class LobbyManager:
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})
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)
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# Removes a client from a lobby
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async def leave_lobby(self, lobby_id, client_id) -> None:
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try:
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# get client name BEFORE deleting the client...
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client_name = self.get_client_name(lobby_id, client_id)
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# Get client name before deleting them
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client_name = self.get_lobby_client_name(lobby_id, client_id)
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# Delete client
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del self.active_lobbies[lobby_id].connected_clients[client_id]
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# Notify remaining clients of leaving client and remaining clients
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await self.broadcast_message(
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lobby_id,
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json.dumps({
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@@ -102,32 +85,93 @@ class LobbyManager:
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except KeyError:
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print(f"Client with ID {client_id} in lobby {lobby_id} not found, could not be deleted")
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# Deletes a lobby. May only be called after ensuring that all clients have left
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def delete_lobby(self, lobby_id) -> None:
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try:
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del self.active_lobbies[lobby_id]
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print(f"Deleted lobby {lobby_id}")
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except KeyError:
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print(f"Lobby with ID {lobby_id} not found, could not be deleted")
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#endregion
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#region lobby info
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# Get lobby by its ID
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def get_lobby(self, lobby_id) -> Lobby:
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return self.active_lobbies[lobby_id]
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# Checks if a lobby exists under the given ID
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def lobby_id_exists(self, lobby_id) -> bool:
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return lobby_id in self.active_lobbies
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#endregion
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#region lobby client info
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# Get count of clients currently connected to a lobby
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def get_lobby_player_count(self, lobby_id) -> int:
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return len(self.active_lobbies[lobby_id].connected_clients)
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def get_client_name(self, lobby_id, client_id) -> str:
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# Get name of a client connected to a given lobby
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def get_lobby_client_name(self, lobby_id, client_id) -> str:
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return self.active_lobbies[lobby_id].connected_clients[client_id].client_name
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def get_lobby_host_client_id(self, lobby_id) -> str:
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return self.active_lobbies[lobby_id].host_client_id
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# Get names of all clients connected to a given lobby
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def get_lobby_client_names(self, lobby_id) -> list[str]:
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names = []
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lobby = self.get_lobby(lobby_id)
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for client_id in lobby.connected_clients:
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names.append(lobby.connected_clients[client_id].client_name)
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return names
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# Checks if a client is connected to a given lobby under the given ID
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def client_id_exists_in_lobby(self, lobby_id, client_id) -> bool:
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if not self.lobby_id_exists(lobby_id):
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return False
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return client_id in self.active_lobbies[lobby_id].connected_clients
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# Gets the ID of the host client of a given lobby
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def get_lobby_host_client_id(self, lobby_id) -> str:
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return self.active_lobbies[lobby_id].host_client_id
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#endregion
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#region communication
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# Sends a message to a single client in a given lobby.
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async def send_message(self, lobby_id, client_id, message) -> None:
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await self.active_lobbies[lobby_id].connected_clients[client_id].websocket.send(message)
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# Sends a message to all clients in a given lobby.
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async def broadcast_message(self, lobby_id, message) -> None:
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connected_clients = self.active_lobbies[lobby_id].connected_clients
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for client_id in connected_clients:
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await connected_clients[client_id].websocket.send(message)
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#endregion
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#region miscellaneous
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# Generates an ID and ensures uniqueness among all lobbies.
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def get_unique_lobby_id(self) -> str:
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id = generate_code()
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if self.lobby_id_exists(id):
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return self.get_unique_lobby_id()
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return id
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# Generates an ID and ensures uniqueness among all clients in a given lobby.
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def get_unique_client_id(self, lobby_id) -> str:
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id = generate_code()
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if self.client_id_exists_in_lobby(lobby_id, id):
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return self.get_unique_client_id(lobby_id)
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return id
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#endregion
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lobby_manager = LobbyManager()
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# Listen for incoming connections
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async def listen_websocket(run_local: bool) -> None:
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ssl_context = None
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if not run_local:
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@@ -136,29 +180,36 @@ async def listen_websocket(run_local: bool) -> None:
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async with serve(start_listen_client_websocket, "127.0.0.1", 9974, ssl=ssl_context) as server:
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await server.serve_forever()
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# Connect to a websocket and listen to their messages
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async def start_listen_client_websocket(websocket) -> None:
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async for message in websocket:
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# await
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await process_input(message, websocket)
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# Retrieves and processes an input from a connected websocket
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async def process_input(message: str, websocket) -> None:
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data_object = json.loads(message)
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# Create a new lobby
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if data_object["response"] == "create_lobby":
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new_lobby_id = lobby_manager.get_unique_lobby_id()
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new_client_id = lobby_manager.get_unique_client_id(new_lobby_id)
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print(new_client_id + " is creating lobby " + new_lobby_id)
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# Create lobby with requesting client as host
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lobby_manager.create_lobby(
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new_lobby_id,
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new_client_id,
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)
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# Join requesting client to new lobby
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await lobby_manager.join_lobby(
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new_lobby_id,
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new_client_id,
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data_object["client_name"],
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websocket,
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)
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# Send success confirmation
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await lobby_manager.send_message(
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new_lobby_id,
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new_client_id,
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@@ -169,18 +220,23 @@ async def process_input(message: str, websocket) -> None:
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"client_id": new_client_id,
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}),
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)
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print(f"Client {new_client_id} created lobby {new_lobby_id}")
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# Join client to existing lobby
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elif data_object["response"] == "join_lobby":
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print("joining lobby")
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lobby_id = data_object["lobby_id"]
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new_client_id = lobby_manager.get_unique_client_id(lobby_id)
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# Join client to lobby
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await lobby_manager.join_lobby(
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lobby_id,
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new_client_id,
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data_object["client_name"],
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websocket,
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)
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# Send success confirmation
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await lobby_manager.send_message(
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lobby_id,
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new_client_id,
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@@ -191,43 +247,49 @@ async def process_input(message: str, websocket) -> None:
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}),
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)
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# send message to all connected clients
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print(f"Client {new_client_id} joined lobby {lobby_id}")
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# Disconnect client from lobby
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elif data_object["response"] == "leave_lobby":
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print("leaving lobby")
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lobby_id = data_object["lobby_id"]
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client_id = data_object["client_id"]
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host_client_id = lobby_manager.get_lobby_host_client_id(lobby_id)
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if host_client_id == data_object["client_id"]:
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# client is host; close lobby
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await lobby_manager.leave_lobby(lobby_id, data_object["client_id"])
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if host_client_id == client_id:
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# Client is host; close lobby
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await lobby_manager.leave_lobby(lobby_id, client_id)
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await lobby_manager.broadcast_message(
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lobby_id,
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json.dumps({
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"response": "leave_lobby_request",
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})
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)
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print(f"Client {client_id} was host; broadcasting leave request")
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else:
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# client is not host; client leaves only
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await lobby_manager.leave_lobby(lobby_id, data_object["client_id"])
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# Client is not host; client leaves only
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await lobby_manager.leave_lobby(lobby_id, client_id)
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# Delete empty lobby
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if lobby_manager.get_lobby_player_count(lobby_id) == 0:
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lobby_manager.delete_lobby(lobby_id)
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print(f"Lobby {lobby_id} was disbanded")
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# Relays a chat message to all clients connected to a lobby
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elif data_object["response"] == "send_chat_message":
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print("relaying chat message")
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client_name = lobby_manager.get_lobby_client_name(data_object["lobby_id"], data_object["client_id"])
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await lobby_manager.broadcast_message(
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data_object["lobby_id"],
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json.dumps({
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"response": "receive_chat_message",
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"message": data_object["message"],
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"client_name": lobby_manager.get_client_name(data_object["lobby_id"], data_object["client_id"]),
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"client_name": client_name,
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})
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)
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print(f"Relayed chat message by {client_name}")
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if __name__ == '__main__':
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run_local = False
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# Run locally without SSL certificate
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if len(sys.argv) > 1 and sys.argv[1] == "local":
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run_local = True
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