game now correctly rotates through plays and goes to the next rounds when all cards have been played
This commit is contained in:
+22
-3
@@ -7,6 +7,20 @@ enum CardStyle {
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STICKMAN,
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}
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func _ready() -> void:
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# wizard wins
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assert(get_winning_card([1, 2, 3, 59], -1) == 59)
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assert(get_winning_card([1, 2, 3, 59], 3) == 59)
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# trump wins
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assert(get_winning_card([1, 14, 2, 3], 4) == 3)
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assert(get_winning_card([29, 14, 27, 31], 15) == 14)
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assert(get_winning_card([1, 12, 6, 31], 30) == 31)
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# joker win
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assert(get_winning_card([54, 52, 55, 53], 31) == 54)
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# other wins
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assert(get_winning_card([14, 15, 18, 13], 16) == 18)
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assert(get_winning_card([14, 15, 18, 13], 46) == 18)
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func get_shuffled_cards(client_ids: Array[String], cards_to_pick: int) -> Dictionary: # Dictionary[String, Array[int]]
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var dict: Dictionary = {}
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var deck: Array[int] = full_deck.keys()
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@@ -35,20 +49,25 @@ func get_card_texture(card_id: int, style: CardStyle = CardStyle.STICKMAN) -> Te
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return load("res://cards/textures/" + style_name + "/" + _get_card_name(card_id) + ".webp")
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func get_winning_card(card_ids: Array[int], trump: int) -> int:
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print("ids: " + str(card_ids) + ", trump: " + str(trump))
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if card_ids.has(56) or card_ids.has(57) or card_ids.has(58) or card_ids.has(59):
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# cards contain magician
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print("checking magician route")
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for card_id in card_ids:
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if full_deck[card_id].card_type == Card.CardType.MAGICIAN:
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print("picked magician")
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return card_id
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return -1 # should not happen
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elif not trump == -1:
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# trump exists, determine winner from this
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print("trump route")
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var largest_trump_card_id: int = -1
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var trump_color: Card.CardColor = full_deck[trump].color
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for card_id in card_ids:
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if full_deck[card_id].color == trump_color and card_id > largest_trump_card_id:
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largest_trump_card_id = card_id
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if not largest_trump_card_id == -1:
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print("picked " + str(largest_trump_card_id))
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return largest_trump_card_id
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# no trump played; determine from highest played card
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@@ -60,14 +79,16 @@ func get_winning_card(card_ids: Array[int], trump: int) -> int:
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func _get_largest_non_trump_card(card_ids: Array[int]) -> int:
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var largest_card_id: int = -1
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print("nontrump route")
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var first_color: Card.CardColor = _get_first_color_card(card_ids)
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if first_color == Card.CardColor.WHITE:
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print("all white")
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return card_ids[0] # first one wins if all played cards are white
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else:
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for card_id in card_ids:
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if full_deck[card_id].color == first_color and card_id > largest_card_id:
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largest_card_id = card_id
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print("picked " + str(largest_card_id))
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return largest_card_id
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## Returns the color of the first non-white card played.
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@@ -82,8 +103,6 @@ func _get_card_name(card_id: int) -> String:
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var color: String
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var suffix: String
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print("looking up card with id " + str(card_id))
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if card_id < 13:
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color = "blue"
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elif card_id < 26:
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@@ -44,6 +44,7 @@ signal received_win()
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signal notify_play_card_request()
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signal received_played_card(client_id: String, card_id: int)
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signal received_play_winner_request()
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signal request_next_play()
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signal request_next_round()
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enum ConnectionStatus {
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@@ -82,7 +83,7 @@ func _process(_delta: float) -> void:
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if _processed_status == WebSocketPeer.STATE_OPEN:
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while _socket.get_available_packet_count():
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cached_response = _socket.get_packet().get_string_from_utf8()
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print(cached_response)
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#print(cached_response)
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#cached_response += (received_data[1] as PackedByteArray).get_string_from_utf8()
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if cached_response.ends_with("}"):
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#print(cached_response)
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@@ -128,14 +129,14 @@ func _handle_response(response: String) -> void:
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received_chat_message.emit.call_deferred(data["client_name"], data["message"])
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"new_round_started":
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print(data)
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#print(data)
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if data["current_round"] == 1:
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var playing_order: Array[String] = []
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playing_order.assign(data["playing_order"])
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client_order_received.emit.call_deferred(playing_order)
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var received_cards = data["cards"]
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print(received_cards)
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#print(received_cards)
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cards_received.emit.call_deferred(received_cards)
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trump_received.emit.call_deferred(data["trump"])
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"client_submitted_bet":
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@@ -217,6 +218,12 @@ func start_game() -> void:
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"cards": CardManager.get_shuffled_cards(_connected_client_ids, 1),
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}))
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func start_next_play() -> void:
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_send_message(JSON.stringify({
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"response": "start_next_play",
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"lobby_id": _lobby_id,
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}))
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func start_next_round(round_count: int) -> void:
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_send_message(JSON.stringify({
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"response": "start_next_round",
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@@ -248,7 +255,8 @@ func submit_play_winner(winning_client_id: String) -> void:
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"lobby_id": _lobby_id,
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"client_id": winning_client_id,
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}))
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request_next_round.emit.call_deferred()
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request_next_play.emit.call_deferred()
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#request_next_round.emit.call_deferred()
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func _send_message(message: String) -> void:
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_socket.send_text(message)
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@@ -105,6 +105,7 @@ func _on_web_client_tcp_received_play_winner_request() -> void:
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for play in _plays:
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if play.card_id == winning_card_id:
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web_client.submit_play_winner(play.client_id)
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_plays.clear()
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return
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func _on_web_client_tcp_trump_received(trump_id: int) -> void:
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@@ -293,6 +293,7 @@ transform = Transform3D(1, 0, 0, 0, -4.37114e-08, 1, 0, -1, -4.37114e-08, 0, 0.1
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[connection signal="received_play_winner_request" from="WebClientTCP" to="EnvironmentManager" method="_on_web_client_tcp_received_play_winner_request"]
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[connection signal="received_played_card" from="WebClientTCP" to="EnvironmentManager" method="_on_web_client_tcp_received_played_card"]
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[connection signal="received_win" from="WebClientTCP" to="HBoxContainer/GameUI" method="_on_web_client_tcp_received_win"]
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[connection signal="request_next_play" from="WebClientTCP" to="HBoxContainer/GameUI" method="_on_web_client_tcp_request_next_play"]
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[connection signal="request_next_round" from="WebClientTCP" to="HBoxContainer/GameUI" method="_on_web_client_tcp_request_next_round"]
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[connection signal="trump_received" from="WebClientTCP" to="EnvironmentManager" method="_on_web_client_tcp_trump_received"]
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[connection signal="pressed" from="HBoxContainer/ClientInterface/MarginContainer/VBoxContainer/ServerInputs/ConnectButton" to="HBoxContainer/ClientInterface" method="_on_connect_button_pressed"]
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@@ -10,13 +10,23 @@ extends Node
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var _is_host: bool = false
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var _current_player_count: int = 0
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var _current_round: int = 0
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var _cards_left: int = 0
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var _max_rounds: int = 0
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func _set_host(is_host: bool) -> void:
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_is_host = is_host
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func _start_next_play() -> void:
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_cards_left -= 1
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print("cards left: " + str(_cards_left))
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if _cards_left == 0:
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_start_next_round()
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else:
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web_client.start_next_play()
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func _start_next_round() -> void:
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_current_round += 1
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_cards_left = _current_round
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web_client.start_next_round(_current_round)
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func _get_max_rounds(player_count: int) -> int:
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@@ -32,6 +42,7 @@ func _get_max_rounds(player_count: int) -> int:
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func _on_start_game_button_pressed() -> void:
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_current_round = 1
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_cards_left = _current_round
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web_client.start_game()
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func _on_create_lobby_button_pressed() -> void:
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@@ -79,3 +90,6 @@ func _on_web_client_tcp_received_win() -> void:
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$WinLabel.show()
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await get_tree().create_timer(1.0).timeout
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$WinLabel.hide()
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func _on_web_client_tcp_request_next_play() -> void:
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_start_next_play()
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+10
-3
@@ -232,9 +232,6 @@ class LobbyManager:
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"client_id": client_id,
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}),
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)
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def get_next_client(self, lobby_id, client_id) -> str:
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pass
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#endregion
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@@ -421,6 +418,16 @@ async def process_input(message: str, websocket) -> None:
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-1,
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)
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elif data_object["response"] == "start_next_play":
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lobby_id = data_object["lobby_id"]
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await lobby_manager.send_message(
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lobby_id,
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lobby_manager.get_lobby(lobby_id).client_playing_order[0],
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json.dumps({
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"response": "request_card",
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}),
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)
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# Start next round (host only)
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elif data_object["response"] == "start_next_round":
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lobby_id = data_object["lobby_id"]
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