client & server: added error handling for lobby connection issues
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@@ -123,3 +123,7 @@ func _on_web_client_tcp_connection_status_changed(new_status: WebClientTCP.Conne
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lobby_code_input.editable = false
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chat_message_input.editable = true
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send_chat_message_button.disabled = false
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func _on_web_client_tcp_received_connection_message(message: String) -> void:
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_write_line(message)
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