client & server: added error handling for lobby connection issues
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@@ -153,6 +153,7 @@ text = "Start Game!"
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[connection signal="disconnected_from_lobby" from="WebClientTCP" to="HBoxContainer/ClientInterface" method="_on_web_client_tcp_disconnected_from_lobby"]
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[connection signal="disconnected_from_server" from="WebClientTCP" to="HBoxContainer/ClientInterface" method="_on_web_client_tcp_disconnected_from_server"]
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[connection signal="received_chat_message" from="WebClientTCP" to="HBoxContainer/ClientInterface" method="_on_web_client_tcp_received_chat_message"]
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[connection signal="received_connection_message" from="WebClientTCP" to="HBoxContainer/ClientInterface" method="_on_web_client_tcp_received_connection_message"]
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[connection signal="pressed" from="HBoxContainer/ClientInterface/MarginContainer/VBoxContainer/ServerInputs/ConnectButton" to="HBoxContainer/ClientInterface" method="_on_connect_button_pressed"]
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[connection signal="pressed" from="HBoxContainer/ClientInterface/MarginContainer/VBoxContainer/ServerInputs/CreateLobbyButton" to="HBoxContainer/ClientInterface" method="_on_create_lobby_button_pressed"]
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[connection signal="pressed" from="HBoxContainer/ClientInterface/MarginContainer/VBoxContainer/ServerInputs/CreateLobbyButton" to="HBoxContainer/GameUI" method="_on_create_lobby_button_pressed"]
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