client & server: added error handling for lobby connection issues
This commit is contained in:
+54
-17
@@ -6,6 +6,8 @@ import ssl
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import asyncio
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from websockets.asyncio.server import serve
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MAX_LOBBY_CLIENT_COUNT = 6
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# Generates a 6-character code from the letters A-Z
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def generate_code() -> str:
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result = ""
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@@ -42,7 +44,15 @@ class LobbyManager:
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print(f"Created lobby {lobby_id}")
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# Joins a client to an existing lobby
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async def join_lobby(self, lobby_id, client_id, client_name, websocket) -> None:
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async def join_lobby(self, lobby_id, client_id, client_name, websocket) -> str:
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if not self.lobby_id_exists(lobby_id):
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# Cannot join; lobby does not exist
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return "lobby_not_found"
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if self.get_lobby_player_count(lobby_id) >= MAX_LOBBY_CLIENT_COUNT:
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# Lobby full! Cannot join
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return "lobby_full"
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# Add client to lobby
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self.active_lobbies[lobby_id].connected_clients[client_id] = Client(
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client_id,
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@@ -61,6 +71,8 @@ class LobbyManager:
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"connected_client_names": self.get_lobby_client_names(lobby_id),
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})
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)
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return "ok"
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# Removes a client from a lobby
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async def leave_lobby(self, lobby_id, client_id) -> None:
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@@ -201,7 +213,9 @@ async def process_input(message: str, websocket) -> None:
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new_client_id,
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)
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# Join requesting client to new lobby
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# Join requesting client to new lobby.
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# No error handling here, since lobby was just created, so it
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# must exist and be empty
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await lobby_manager.join_lobby(
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new_lobby_id,
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new_client_id,
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@@ -226,28 +240,51 @@ async def process_input(message: str, websocket) -> None:
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# Join client to existing lobby
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elif data_object["response"] == "join_lobby":
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lobby_id = data_object["lobby_id"]
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new_client_id = lobby_manager.get_unique_client_id(lobby_id)
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client_id = lobby_manager.get_unique_client_id(lobby_id)
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client_name = data_object["client_name"]
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# Join client to lobby
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await lobby_manager.join_lobby(
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response = await lobby_manager.join_lobby(
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lobby_id,
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new_client_id,
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data_object["client_name"],
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client_id,
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client_name,
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websocket,
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)
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# Send success confirmation
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await lobby_manager.send_message(
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lobby_id,
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new_client_id,
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json.dumps({
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"response": "join_lobby",
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"status": "ok",
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"client_id": new_client_id,
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}),
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)
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match response:
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case "lobby_not_found":
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await websocket.send(
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json.dumps({
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"response": "join_lobby_response",
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"status": "lobby_not_found",
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})
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)
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print(f"Client {client_name} could not connect; lobby {lobby_id} does not exist")
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case "lobby_full":
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await websocket.send(
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json.dumps({
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"response": "join_lobby_response",
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"status": "lobby_full",
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})
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)
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print(f"Client {new_client_id} joined lobby {lobby_id}")
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print(f"Client {client_name} could not connect; lobby {lobby_id} is full")
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case "ok":
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# Send success confirmation
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await lobby_manager.send_message(
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lobby_id,
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client_id,
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json.dumps({
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"response": "join_lobby_response",
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"status": "ok",
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"client_id": client_id,
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}),
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)
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print(f"Client {client_id} joined lobby {lobby_id}")
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# Disconnect client from lobby
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elif data_object["response"] == "leave_lobby":
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