client & server: added error handling for lobby connection issues

This commit is contained in:
2025-07-07 10:57:39 +02:00
parent dffda0d4fe
commit f51444874a
4 changed files with 76 additions and 22 deletions
+4
View File
@@ -123,3 +123,7 @@ func _on_web_client_tcp_connection_status_changed(new_status: WebClientTCP.Conne
lobby_code_input.editable = false lobby_code_input.editable = false
chat_message_input.editable = true chat_message_input.editable = true
send_chat_message_button.disabled = false send_chat_message_button.disabled = false
func _on_web_client_tcp_received_connection_message(message: String) -> void:
_write_line(message)
+17 -5
View File
@@ -29,6 +29,7 @@ signal disconnected_from_lobby()
signal client_joined_lobby(client_name: String, currently_connected_client_names: Array[String]) signal client_joined_lobby(client_name: String, currently_connected_client_names: Array[String])
signal client_left_lobby(client_name: String, currently_connected_client_names: Array[String]) signal client_left_lobby(client_name: String, currently_connected_client_names: Array[String])
signal received_connection_message(message: String)
signal received_chat_message(client_name: String, message: String) signal received_chat_message(client_name: String, message: String)
signal connection_status_changed(new_status: ConnectionStatus) signal connection_status_changed(new_status: ConnectionStatus)
@@ -94,11 +95,8 @@ func _handle_response(response: String) -> void:
_client_id = data["client_id"] _client_id = data["client_id"]
connected_to_lobby.emit.call_deferred(_lobby_id) connected_to_lobby.emit.call_deferred(_lobby_id)
connection_status_changed.emit.call_deferred(ConnectionStatus.JOINED) connection_status_changed.emit.call_deferred(ConnectionStatus.JOINED)
"join_lobby": "join_lobby_response":
if data["status"] == "ok": _handle_join(data)
_client_id = data["client_id"]
connected_to_lobby.emit.call_deferred(_lobby_id)
connection_status_changed.emit.call_deferred(ConnectionStatus.JOINED)
"client_joined_lobby": "client_joined_lobby":
_currently_connected_client_names.assign(data["connected_client_names"]) _currently_connected_client_names.assign(data["connected_client_names"])
client_joined_lobby.emit.call_deferred(data["new_client_name"], _currently_connected_client_names) client_joined_lobby.emit.call_deferred(data["new_client_name"], _currently_connected_client_names)
@@ -115,6 +113,19 @@ func _handle_response(response: String) -> void:
"receive_chat_message": "receive_chat_message":
received_chat_message.emit.call_deferred(data["client_name"], data["message"]) received_chat_message.emit.call_deferred(data["client_name"], data["message"])
func _handle_join(data) -> void:
match data["status"]:
"lobby_not_found":
received_connection_message.emit.call_deferred("Could not join; lobby does not exist")
connection_status_changed.emit.call_deferred(ConnectionStatus.LOBBYLESS)
"lobby_full":
received_connection_message.emit.call_deferred("Could not join; lobby is full")
connection_status_changed.emit.call_deferred(ConnectionStatus.LOBBYLESS)
"ok":
_client_id = data["client_id"]
connected_to_lobby.emit.call_deferred(_lobby_id)
connection_status_changed.emit.call_deferred(ConnectionStatus.JOINED)
func _exit_tree() -> void: func _exit_tree() -> void:
disconnect_from_server() disconnect_from_server()
@@ -138,6 +149,7 @@ func join_lobby(lobby_id: String, client_name: String) -> void:
_client_name = client_name _client_name = client_name
_send_message(TCPMessages.join_lobby(_lobby_id, client_name)) _send_message(TCPMessages.join_lobby(_lobby_id, client_name))
connection_status_changed.emit.call_deferred(ConnectionStatus.ATTEMPTING_JOIN)
func leave_lobby() -> void: func leave_lobby() -> void:
_send_message(TCPMessages.leave_lobby(_lobby_id, _client_id)) _send_message(TCPMessages.leave_lobby(_lobby_id, _client_id))
+1
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@@ -153,6 +153,7 @@ text = "Start Game!"
[connection signal="disconnected_from_lobby" from="WebClientTCP" to="HBoxContainer/ClientInterface" method="_on_web_client_tcp_disconnected_from_lobby"] [connection signal="disconnected_from_lobby" from="WebClientTCP" to="HBoxContainer/ClientInterface" method="_on_web_client_tcp_disconnected_from_lobby"]
[connection signal="disconnected_from_server" from="WebClientTCP" to="HBoxContainer/ClientInterface" method="_on_web_client_tcp_disconnected_from_server"] [connection signal="disconnected_from_server" from="WebClientTCP" to="HBoxContainer/ClientInterface" method="_on_web_client_tcp_disconnected_from_server"]
[connection signal="received_chat_message" from="WebClientTCP" to="HBoxContainer/ClientInterface" method="_on_web_client_tcp_received_chat_message"] [connection signal="received_chat_message" from="WebClientTCP" to="HBoxContainer/ClientInterface" method="_on_web_client_tcp_received_chat_message"]
[connection signal="received_connection_message" from="WebClientTCP" to="HBoxContainer/ClientInterface" method="_on_web_client_tcp_received_connection_message"]
[connection signal="pressed" from="HBoxContainer/ClientInterface/MarginContainer/VBoxContainer/ServerInputs/ConnectButton" to="HBoxContainer/ClientInterface" method="_on_connect_button_pressed"] [connection signal="pressed" from="HBoxContainer/ClientInterface/MarginContainer/VBoxContainer/ServerInputs/ConnectButton" to="HBoxContainer/ClientInterface" method="_on_connect_button_pressed"]
[connection signal="pressed" from="HBoxContainer/ClientInterface/MarginContainer/VBoxContainer/ServerInputs/CreateLobbyButton" to="HBoxContainer/ClientInterface" method="_on_create_lobby_button_pressed"] [connection signal="pressed" from="HBoxContainer/ClientInterface/MarginContainer/VBoxContainer/ServerInputs/CreateLobbyButton" to="HBoxContainer/ClientInterface" method="_on_create_lobby_button_pressed"]
[connection signal="pressed" from="HBoxContainer/ClientInterface/MarginContainer/VBoxContainer/ServerInputs/CreateLobbyButton" to="HBoxContainer/GameUI" method="_on_create_lobby_button_pressed"] [connection signal="pressed" from="HBoxContainer/ClientInterface/MarginContainer/VBoxContainer/ServerInputs/CreateLobbyButton" to="HBoxContainer/GameUI" method="_on_create_lobby_button_pressed"]
+54 -17
View File
@@ -6,6 +6,8 @@ import ssl
import asyncio import asyncio
from websockets.asyncio.server import serve from websockets.asyncio.server import serve
MAX_LOBBY_CLIENT_COUNT = 6
# Generates a 6-character code from the letters A-Z # Generates a 6-character code from the letters A-Z
def generate_code() -> str: def generate_code() -> str:
result = "" result = ""
@@ -42,7 +44,15 @@ class LobbyManager:
print(f"Created lobby {lobby_id}") print(f"Created lobby {lobby_id}")
# Joins a client to an existing lobby # Joins a client to an existing lobby
async def join_lobby(self, lobby_id, client_id, client_name, websocket) -> None: async def join_lobby(self, lobby_id, client_id, client_name, websocket) -> str:
if not self.lobby_id_exists(lobby_id):
# Cannot join; lobby does not exist
return "lobby_not_found"
if self.get_lobby_player_count(lobby_id) >= MAX_LOBBY_CLIENT_COUNT:
# Lobby full! Cannot join
return "lobby_full"
# Add client to lobby # Add client to lobby
self.active_lobbies[lobby_id].connected_clients[client_id] = Client( self.active_lobbies[lobby_id].connected_clients[client_id] = Client(
client_id, client_id,
@@ -62,6 +72,8 @@ class LobbyManager:
}) })
) )
return "ok"
# Removes a client from a lobby # Removes a client from a lobby
async def leave_lobby(self, lobby_id, client_id) -> None: async def leave_lobby(self, lobby_id, client_id) -> None:
try: try:
@@ -201,7 +213,9 @@ async def process_input(message: str, websocket) -> None:
new_client_id, new_client_id,
) )
# Join requesting client to new lobby # Join requesting client to new lobby.
# No error handling here, since lobby was just created, so it
# must exist and be empty
await lobby_manager.join_lobby( await lobby_manager.join_lobby(
new_lobby_id, new_lobby_id,
new_client_id, new_client_id,
@@ -226,28 +240,51 @@ async def process_input(message: str, websocket) -> None:
# Join client to existing lobby # Join client to existing lobby
elif data_object["response"] == "join_lobby": elif data_object["response"] == "join_lobby":
lobby_id = data_object["lobby_id"] lobby_id = data_object["lobby_id"]
new_client_id = lobby_manager.get_unique_client_id(lobby_id) client_id = lobby_manager.get_unique_client_id(lobby_id)
client_name = data_object["client_name"]
# Join client to lobby # Join client to lobby
await lobby_manager.join_lobby( response = await lobby_manager.join_lobby(
lobby_id, lobby_id,
new_client_id, client_id,
data_object["client_name"], client_name,
websocket, websocket,
) )
# Send success confirmation match response:
await lobby_manager.send_message( case "lobby_not_found":
lobby_id, await websocket.send(
new_client_id, json.dumps({
json.dumps({ "response": "join_lobby_response",
"response": "join_lobby", "status": "lobby_not_found",
"status": "ok", })
"client_id": new_client_id, )
}),
)
print(f"Client {new_client_id} joined lobby {lobby_id}") print(f"Client {client_name} could not connect; lobby {lobby_id} does not exist")
case "lobby_full":
await websocket.send(
json.dumps({
"response": "join_lobby_response",
"status": "lobby_full",
})
)
print(f"Client {client_name} could not connect; lobby {lobby_id} is full")
case "ok":
# Send success confirmation
await lobby_manager.send_message(
lobby_id,
client_id,
json.dumps({
"response": "join_lobby_response",
"status": "ok",
"client_id": client_id,
}),
)
print(f"Client {client_id} joined lobby {lobby_id}")
# Disconnect client from lobby # Disconnect client from lobby
elif data_object["response"] == "leave_lobby": elif data_object["response"] == "leave_lobby":