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magician/components/client_interface.gd
T

146 lines
4.6 KiB
GDScript

class_name ClientInterface
extends Control
@export var client: WebClientTCP
@export var connect_button: Button
@export var create_lobby_button: Button
@export var join_lobby_button: Button
@export var leave_lobby_button: Button
@export var chat_message_input: LineEdit
@export var send_chat_message_button: Button
@export var name_input: LineEdit
@export var lobby_code_input: LineEdit
@export var output: Label
func _write_line(text: String) -> void:
output.text += text + "\n"
func _on_create_lobby_button_pressed() -> void:
client.create_lobby(name_input.text.strip_edges())
create_lobby_button.disabled = true
join_lobby_button.disabled = true
leave_lobby_button.disabled = false
name_input.editable = false
lobby_code_input.editable = false
func _on_connect_button_pressed() -> void:
connect_button.disabled = true
client.connect_to_server()
create_lobby_button.disabled = true
join_lobby_button.disabled = true
leave_lobby_button.disabled = false
func _on_join_lobby_button_pressed() -> void:
client.join_lobby(lobby_code_input.text.strip_edges(), name_input.text.strip_edges())
func _on_disconnect_lobby_button_pressed() -> void:
leave_lobby_button.disabled = true
client.leave_lobby()
func _on_send_message_button_pressed() -> void:
var msg: String = chat_message_input.text.strip_edges()
if not msg.is_empty():
client.send_chat_message(msg)
chat_message_input.text = ""
func _on_web_client_tcp_connected_to_server() -> void:
create_lobby_button.disabled = false
join_lobby_button.disabled = false
name_input.editable = true
lobby_code_input.editable = true
func _on_web_client_tcp_connection_error_occurred() -> void:
connect_button.disabled = false
func _on_web_client_tcp_disconnected_from_server() -> void:
create_lobby_button.disabled = true
join_lobby_button.disabled = true
leave_lobby_button.disabled = true
name_input.editable = true
lobby_code_input.editable = false
lobby_code_input.text = ""
func _on_web_client_tcp_connected_to_lobby(lobby_id: String) -> void:
lobby_code_input.text = lobby_id
_write_line("you connected to lobby {lobby_id}".format({"lobby_id": lobby_id}))
func _on_web_client_tcp_disconnected_from_lobby() -> void:
_write_line("you disconnected from the lobby")
func _on_web_client_tcp_client_joined_lobby(client_name: String) -> void:
_write_line("{client_name} joined the lobby{you}".format({
"client_name": client_name,
"you": " (that's you!)" if client_name == name_input.text.strip_edges() else ""
}))
func _on_web_client_tcp_received_chat_message(client_name: String, message: String) -> void:
_write_line("<{client_name}> {message}".format({
"client_name": client_name,
"message": message,
}))
func _on_web_client_tcp_connection_status_changed(new_status: WebClientTCP.ConnectionStatus) -> void:
match new_status:
WebClientTCP.ConnectionStatus.DISCONNECTED:
connect_button.disabled = false
create_lobby_button.disabled = true
join_lobby_button.disabled = true
leave_lobby_button.disabled = true
name_input.editable = true
lobby_code_input.editable = false
lobby_code_input.text = ""
chat_message_input.editable = false
send_chat_message_button.disabled = true
WebClientTCP.ConnectionStatus.ATTEMPTING_CONNECTION:
connect_button.disabled = true
create_lobby_button.disabled = true
join_lobby_button.disabled = true
leave_lobby_button.disabled = true
name_input.editable = true
lobby_code_input.editable = false
lobby_code_input.text = ""
chat_message_input.editable = false
send_chat_message_button.disabled = true
WebClientTCP.ConnectionStatus.LOBBYLESS:
connect_button.disabled = true
create_lobby_button.disabled = false
join_lobby_button.disabled = false
leave_lobby_button.disabled = true
name_input.editable = true
lobby_code_input.editable = true
lobby_code_input.text = ""
chat_message_input.editable = false
send_chat_message_button.disabled = true
WebClientTCP.ConnectionStatus.ATTEMPTING_JOIN:
connect_button.disabled = true
create_lobby_button.disabled = true
join_lobby_button.disabled = true
leave_lobby_button.disabled = true
name_input.editable = false
lobby_code_input.editable = false
chat_message_input.editable = false
send_chat_message_button.disabled = true
WebClientTCP.ConnectionStatus.JOINED:
connect_button.disabled = true
create_lobby_button.disabled = true
join_lobby_button.disabled = true
leave_lobby_button.disabled = false
name_input.editable = false
lobby_code_input.editable = false
chat_message_input.editable = true
send_chat_message_button.disabled = false