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magician/components/client_interface.gd
T

73 lines
2.4 KiB
GDScript

class_name ClientInterface
extends Control
@export var client: WebClient
@export var create_lobby_button: Button
@export var join_lobby_button: Button
@export var leave_lobby_button: Button
@export var connected_players_label: Label
@export var name_input: LineEdit
@export var lobby_code_input: LineEdit
func _on_create_lobby_button_pressed() -> void:
client.create_lobby(name_input.text.strip_edges())
func _on_join_lobby_button_pressed() -> void:
client.join_lobby(lobby_code_input.text.strip_edges(), name_input.text.strip_edges())
func _on_disconnect_lobby_button_pressed() -> void:
leave_lobby_button.disabled = true
client.leave_lobby()
func _on_web_client_tcp_connection_status_changed(new_status: WebClient.ConnectionStatus) -> void:
match new_status:
WebClient.ConnectionStatus.DISCONNECTED:
create_lobby_button.disabled = true
join_lobby_button.disabled = true
leave_lobby_button.disabled = true
name_input.editable = true
lobby_code_input.editable = false
lobby_code_input.text = ""
WebClient.ConnectionStatus.ATTEMPTING_CONNECTION:
create_lobby_button.disabled = true
join_lobby_button.disabled = true
leave_lobby_button.disabled = true
name_input.editable = true
lobby_code_input.editable = false
lobby_code_input.text = ""
WebClient.ConnectionStatus.LOBBYLESS:
create_lobby_button.disabled = false
join_lobby_button.disabled = false
leave_lobby_button.disabled = true
name_input.editable = true
lobby_code_input.editable = true
lobby_code_input.text = ""
WebClient.ConnectionStatus.ATTEMPTING_JOIN:
create_lobby_button.disabled = true
join_lobby_button.disabled = true
leave_lobby_button.disabled = true
name_input.editable = false
lobby_code_input.editable = false
WebClient.ConnectionStatus.JOINED:
create_lobby_button.disabled = true
join_lobby_button.disabled = true
leave_lobby_button.disabled = false
name_input.editable = false
lobby_code_input.editable = false
func _update_connected_players(new_client_names: Array[String]) -> void:
connected_players_label.text = "Connected Players:\n" + "\n".join(new_client_names)
func _on_web_client_connected_to_lobby(lobby_id: String, client_id: String) -> void:
lobby_code_input.text = lobby_id
func _on_web_client_connected_clients_changed(connected_client_names: Array[String]) -> void:
_update_connected_players(connected_client_names)