79 lines
2.3 KiB
GDScript
79 lines
2.3 KiB
GDScript
class_name EnvironmentManager
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extends Node3D
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# In gameplay order
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var hand_associations: Dictionary[int, PlayerHandAssociation]
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var _own_client_id: String
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@export var own_player_hand: PlayerHand
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## Positions for hands in 3-player game (starting from player 2).
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@export var hand_markers_3: Array[Marker3D]
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## Positions for hands in 4-player game (starting from player 2).
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@export var hand_markers_4: Array[Marker3D]
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## Positions for hands in 5-player game (starting from player 2).
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@export var hand_markers_5: Array[Marker3D]
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## Positions for hands in 6-player game (starting from player 2).
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@export var hand_markers_6: Array[Marker3D]
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@export var player_hand_scene: PackedScene
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func _on_web_client_tcp_client_order_received(client_ids: Array[String]) -> void:
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var marker_positions: Array[Marker3D]
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match client_ids.size():
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3:
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marker_positions = hand_markers_3
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4:
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marker_positions = hand_markers_4
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5:
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marker_positions = hand_markers_5
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6:
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marker_positions = hand_markers_6
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var own_index: int = client_ids.find(_own_client_id)
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var new_ids: Array[String]
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if own_index == 0:
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print("ïndex was 0 " + _own_client_id)
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# no change necessary!
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new_ids = client_ids
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elif own_index == client_ids.size() - 1:
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print("index was last " + _own_client_id)
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# you are at the end of the array
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new_ids = client_ids
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# take away own client id
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new_ids.erase(_own_client_id)
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# add it to the start of the array
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new_ids.insert(0, _own_client_id)
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else:
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print("index was middle " + _own_client_id)
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# you are somewhere in the middle of the array
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# create array with you at the start
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new_ids = client_ids.slice(own_index)
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# add the rest of the original array
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new_ids.append_array(client_ids.slice(0, own_index))
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print("playing order! -- !")
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print(new_ids)
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for index in client_ids.size():
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if client_ids[index] == _own_client_id:
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hand_associations[index] = PlayerHandAssociation.new(
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_own_client_id,
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own_player_hand.get_path(),
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)
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else:
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var hand: PlayerHand = player_hand_scene.instantiate()
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# TODO
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self.add_child(hand) # needs position!
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hand_associations[index] = PlayerHandAssociation.new(
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client_ids[index],
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hand.get_path(),
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)
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func _on_web_client_tcp_received_client_id(client_id: String) -> void:
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_own_client_id = client_id
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