121 lines
3.7 KiB
GDScript
121 lines
3.7 KiB
GDScript
class_name ClientInterface
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extends Control
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@export var client: WebClientTCP
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@export var connect_button: Button
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@export var create_lobby_button: Button
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@export var join_lobby_button: Button
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@export var leave_lobby_button: Button
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@export var name_input: LineEdit
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@export var lobby_code_input: LineEdit
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@export var output: Label
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func _write_line(text: String) -> void:
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output.text += text + "\n"
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func _on_create_lobby_button_pressed() -> void:
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client.create_lobby(name_input.text.strip_edges())
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create_lobby_button.disabled = true
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join_lobby_button.disabled = true
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leave_lobby_button.disabled = false
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name_input.editable = false
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lobby_code_input.editable = false
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func _on_connect_button_pressed() -> void:
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connect_button.disabled = true
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client.connect_to_server()
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create_lobby_button.disabled = true
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join_lobby_button.disabled = true
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leave_lobby_button.disabled = false
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func _on_join_lobby_button_pressed() -> void:
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client.join_lobby(lobby_code_input.text.strip_edges(), name_input.text.strip_edges())
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func _on_disconnect_lobby_button_pressed() -> void:
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leave_lobby_button.disabled = true
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client.leave_lobby()
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func _on_web_client_tcp_connected_to_server() -> void:
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create_lobby_button.disabled = false
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join_lobby_button.disabled = false
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name_input.editable = true
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lobby_code_input.editable = true
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func _on_web_client_tcp_connection_error_occurred() -> void:
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connect_button.disabled = false
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func _on_web_client_tcp_disconnected_from_server() -> void:
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create_lobby_button.disabled = true
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join_lobby_button.disabled = true
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leave_lobby_button.disabled = true
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name_input.editable = true
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lobby_code_input.editable = false
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lobby_code_input.text = ""
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func _on_web_client_tcp_connected_to_lobby(lobby_id: String) -> void:
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lobby_code_input.text = lobby_id
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_write_line("you connected to lobby {lobby_id}".format({"lobby_id": lobby_id}))
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func _on_web_client_tcp_disconnected_from_lobby() -> void:
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_write_line("you disconnected from the lobby")
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func _on_web_client_tcp_client_joined_lobby(client_name: String) -> void:
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_write_line("{client_name} joined the lobby{you}".format({
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"client_name": client_name,
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"you": " (that's you!)" if client_name == name_input.text.strip_edges() else ""
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}))
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func _on_web_client_tcp_connection_status_changed(new_status: WebClientTCP.ConnectionStatus) -> void:
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match new_status:
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WebClientTCP.ConnectionStatus.DISCONNECTED:
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connect_button.disabled = false
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create_lobby_button.disabled = true
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join_lobby_button.disabled = true
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leave_lobby_button.disabled = true
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name_input.editable = true
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lobby_code_input.editable = false
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lobby_code_input.text = ""
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WebClientTCP.ConnectionStatus.ATTEMPTING_CONNECTION:
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connect_button.disabled = true
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create_lobby_button.disabled = true
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join_lobby_button.disabled = true
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leave_lobby_button.disabled = true
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name_input.editable = true
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lobby_code_input.editable = false
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lobby_code_input.text = ""
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WebClientTCP.ConnectionStatus.LOBBYLESS:
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connect_button.disabled = true
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create_lobby_button.disabled = false
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join_lobby_button.disabled = false
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leave_lobby_button.disabled = true
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name_input.editable = true
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lobby_code_input.editable = true
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lobby_code_input.text = ""
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WebClientTCP.ConnectionStatus.ATTEMPTING_JOIN:
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connect_button.disabled = true
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create_lobby_button.disabled = true
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join_lobby_button.disabled = true
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leave_lobby_button.disabled = true
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name_input.editable = false
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lobby_code_input.editable = false
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WebClientTCP.ConnectionStatus.JOINED:
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connect_button.disabled = true
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create_lobby_button.disabled = true
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join_lobby_button.disabled = true
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leave_lobby_button.disabled = false
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name_input.editable = false
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lobby_code_input.editable = false
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