Added game version 0.0.1

This commit is contained in:
Deniz
2023-08-26 19:48:11 +02:00
committed by GitHub
commit 7711edaded
17 changed files with 160 additions and 0 deletions
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const cacheName = "denizk0461-Swords _ Stuff-0.0.1";
const contentToCache = [
"Build/0.0.1.loader.js",
"Build/0.0.1.framework.js.br",
"Build/0.0.1.data.br",
"Build/0.0.1.wasm.br",
"TemplateData/style.css"
];
self.addEventListener('install', function (e) {
console.log('[Service Worker] Install');
e.waitUntil((async function () {
const cache = await caches.open(cacheName);
console.log('[Service Worker] Caching all: app shell and content');
await cache.addAll(contentToCache);
})());
});
self.addEventListener('fetch', function (e) {
e.respondWith((async function () {
let response = await caches.match(e.request);
console.log(`[Service Worker] Fetching resource: ${e.request.url}`);
if (response) { return response; }
response = await fetch(e.request);
const cache = await caches.open(cacheName);
console.log(`[Service Worker] Caching new resource: ${e.request.url}`);
cache.put(e.request, response.clone());
return response;
})());
});
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body { padding: 0; margin: 0 }
#unity-container { position: fixed; width: 100%; height: 100%; }
#unity-canvas { width: 100%; height: 100%; background: #231F20 }
#unity-loading-bar { position: absolute; left: 50%; top: 50%; transform: translate(-50%, -50%); display: none }
#unity-logo { width: 154px; height: 130px; background: url('unity-logo-dark.png') no-repeat center }
#unity-progress-bar-empty { margin-left: auto; margin-right: auto; width: 141px; height: 18px; margin-top: 10px; background: url('progress-bar-empty-dark.png') no-repeat center }
#unity-progress-bar-full { width: 0%; height: 18px; margin-top: 10px; background: url('progress-bar-full-dark.png') no-repeat center }
#unity-warning { position: absolute; left: 50%; top: 5%; transform: translate(-50%); background: white; padding: 10px; display: none }
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<!DOCTYPE html>
<html lang="en-us">
<head>
<meta charset="utf-8">
<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
<title>Unity WebGL Player | Swords _ Stuff</title>
<link rel="shortcut icon" href="TemplateData/favicon.ico">
<link rel="stylesheet" href="TemplateData/style.css">
<link rel="manifest" href="manifest.webmanifest">
</head>
<body>
<div id="unity-container">
<canvas id="unity-canvas" width=1920 height=1080 tabindex="-1"></canvas>
<div id="unity-loading-bar">
<div id="unity-logo"></div>
<div id="unity-progress-bar-empty">
<div id="unity-progress-bar-full"></div>
</div>
</div>
<div id="unity-warning"> </div>
</div>
<script>
window.addEventListener("load", function () {
if ("serviceWorker" in navigator) {
navigator.serviceWorker.register("ServiceWorker.js");
}
});
var container = document.querySelector("#unity-container");
var canvas = document.querySelector("#unity-canvas");
var loadingBar = document.querySelector("#unity-loading-bar");
var progressBarFull = document.querySelector("#unity-progress-bar-full");
var warningBanner = document.querySelector("#unity-warning");
// Shows a temporary message banner/ribbon for a few seconds, or
// a permanent error message on top of the canvas if type=='error'.
// If type=='warning', a yellow highlight color is used.
// Modify or remove this function to customize the visually presented
// way that non-critical warnings and error messages are presented to the
// user.
function unityShowBanner(msg, type) {
function updateBannerVisibility() {
warningBanner.style.display = warningBanner.children.length ? 'block' : 'none';
}
var div = document.createElement('div');
div.innerHTML = msg;
warningBanner.appendChild(div);
if (type == 'error') div.style = 'background: red; padding: 10px;';
else {
if (type == 'warning') div.style = 'background: yellow; padding: 10px;';
setTimeout(function() {
warningBanner.removeChild(div);
updateBannerVisibility();
}, 5000);
}
updateBannerVisibility();
}
var buildUrl = "Build";
var loaderUrl = buildUrl + "/0.0.1.loader.js";
var config = {
dataUrl: buildUrl + "/0.0.1.data.br",
frameworkUrl: buildUrl + "/0.0.1.framework.js.br",
codeUrl: buildUrl + "/0.0.1.wasm.br",
streamingAssetsUrl: "StreamingAssets",
companyName: "denizk0461",
productName: "Swords _ Stuff",
productVersion: "0.0.1",
showBanner: unityShowBanner,
};
// By default Unity keeps WebGL canvas render target size matched with
// the DOM size of the canvas element (scaled by window.devicePixelRatio)
// Set this to false if you want to decouple this synchronization from
// happening inside the engine, and you would instead like to size up
// the canvas DOM size and WebGL render target sizes yourself.
// config.matchWebGLToCanvasSize = false;
if (/iPhone|iPad|iPod|Android/i.test(navigator.userAgent)) {
// Mobile device style: fill the whole browser client area with the game canvas:
var meta = document.createElement('meta');
meta.name = 'viewport';
meta.content = 'width=device-width, height=device-height, initial-scale=1.0, user-scalable=no, shrink-to-fit=yes';
document.getElementsByTagName('head')[0].appendChild(meta);
}
loadingBar.style.display = "block";
var script = document.createElement("script");
script.src = loaderUrl;
script.onload = () => {
createUnityInstance(canvas, config, (progress) => {
progressBarFull.style.width = 100 * progress + "%";
}).then((unityInstance) => {
loadingBar.style.display = "none";
}).catch((message) => {
alert(message);
});
};
document.body.appendChild(script);
</script>
</body>
</html>
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{
"name": "Swords _ Stuff",
"short_name": "Swords _ Stuff",
"start_url": "index.html",
"display": "fullscreen",
"background_color": "#231F20",
"theme_color": "#000",
"description": "",
"icons": [{
"src": "TemplateData/icons/unity-logo-dark.png",
"sizes": "144x144",
"type": "image/png",
"purpose": "any maskable"
}]
}