ball now more consistently collides with arbitrary objects and bounces off them appropriately
This commit is contained in:
+35
-9
@@ -1,17 +1,43 @@
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extends CharacterBody2D
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@export var speed: float = 5
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const _speed_mult: float = 200
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var _direction: Vector2 = Vector2(1.0, 0.5)
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@export var strength: int = 1
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const _speed_mult: float = 20
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var _direction: Vector2 = Vector2(-1.0, -0.5)
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var _velocity: Vector2
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var deg: float
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func _ready():
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_velocity.x = 200#speed * _speed_mult * _direction.x * delta
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_velocity.y = 250#speed * _speed_mult * _direction.y * delta
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func _physics_process(delta):
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velocity.x = speed * _speed_mult * _direction.x
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velocity.y = speed * _speed_mult * _direction.y
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move_and_slide()
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var collide = move_and_collide(_velocity * delta)
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if collide:
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deg = rad_to_deg(collide.get_angle())
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if (deg >= 45 and deg < 135) or (deg >= 225 and deg < 315):
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_invert_x()
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if (deg >= 135 and deg < 225) or deg < 45 or deg >= 315:
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_invert_y()
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if collide.get_collider() is Block:
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print(true)
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collide.get_collider().take_damage(strength)
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func invert_x():
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_direction.x *= -1
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func _invert_x():
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_velocity.x *= -1
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func invert_y():
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_direction.y *= -1
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func _invert_y():
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_velocity.y *= -1
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func has_collided():
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pass
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#if $Raycasts/North.is_colliding() or $Raycasts/South.is_colliding():
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#_invert_y()
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#print("y")
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#if $Raycasts/West.is_colliding() or $Raycasts/East.is_colliding():
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#_invert_x()
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#print("x")
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@@ -1,4 +1,4 @@
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[gd_scene load_steps=4 format=3 uid="uid://sl3jbnopo0yh"]
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[gd_scene load_steps=8 format=3 uid="uid://sl3jbnopo0yh"]
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[ext_resource type="PackedScene" uid="uid://d2r0ip6xy3a2" path="res://balls/ball.tscn" id="1_ffml1"]
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[ext_resource type="Texture2D" uid="uid://cxi0fqy5sajh5" path="res://balls/basic/basic.webp" id="2_4dnuc"]
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@@ -6,10 +6,50 @@
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_isusp"]
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size = Vector2(50, 50)
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_qicwc"]
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size = Vector2(46, 2)
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_ugdte"]
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size = Vector2(46, 2)
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_2tu06"]
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size = Vector2(2, 46)
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_0vqpn"]
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size = Vector2(2, 46)
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[node name="Ball" instance=ExtResource("1_ffml1")]
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collision_mask = 14
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[node name="CollisionShape2D" type="CollisionShape2D" parent="." index="0"]
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shape = SubResource("RectangleShape2D_isusp")
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[node name="Sprite2D" type="Sprite2D" parent="." index="1"]
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texture = ExtResource("2_4dnuc")
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[node name="Raycasts" type="Node2D" parent="." index="2"]
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visible = false
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[node name="North" type="ShapeCast2D" parent="Raycasts" index="0"]
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shape = SubResource("RectangleShape2D_qicwc")
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target_position = Vector2(0, -25)
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collision_mask = 10
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collide_with_areas = true
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[node name="South" type="ShapeCast2D" parent="Raycasts" index="1"]
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shape = SubResource("RectangleShape2D_ugdte")
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target_position = Vector2(0, 25)
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collision_mask = 10
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collide_with_areas = true
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[node name="West" type="ShapeCast2D" parent="Raycasts" index="2"]
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shape = SubResource("RectangleShape2D_2tu06")
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target_position = Vector2(-25, 0)
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collision_mask = 10
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collide_with_areas = true
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[node name="East" type="ShapeCast2D" parent="Raycasts" index="3"]
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shape = SubResource("RectangleShape2D_0vqpn")
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target_position = Vector2(25, 0)
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collision_mask = 10
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collide_with_areas = true
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@@ -0,0 +1,19 @@
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extends Sprite2D
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class_name Block
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@export var health: int = 1
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func _ready():
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_update_text()
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func _update_text():
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$Label.text = "%s" % health
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func take_damage(damage):
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health -= damage
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_update_text()
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if health < 0:
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die()
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func die():
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self.queue_free()
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+33
-1
@@ -1,3 +1,35 @@
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[gd_scene format=3 uid="uid://c1i1fp3xbp6ly"]
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[gd_scene load_steps=5 format=3 uid="uid://c1i1fp3xbp6ly"]
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[ext_resource type="Texture2D" uid="uid://c7ejgh4t0c7cw" path="res://blocks/block.webp" id="1_lqtqu"]
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[ext_resource type="Script" path="res://blocks/block.gd" id="2_jqrjk"]
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[ext_resource type="FontFile" uid="uid://dxgnofummhosw" path="res://fonts/play_bold.ttf" id="3_gmjev"]
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_46e0q"]
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size = Vector2(120, 50)
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[node name="Block" type="Sprite2D"]
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texture = ExtResource("1_lqtqu")
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script = ExtResource("2_jqrjk")
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[node name="Area2D" type="StaticBody2D" parent="."]
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collision_layer = 8
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collision_mask = 4
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[node name="CollisionShape2D" type="CollisionShape2D" parent="Area2D"]
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shape = SubResource("RectangleShape2D_46e0q")
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[node name="Label" type="Label" parent="."]
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anchors_preset = 8
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anchor_left = 0.5
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anchor_top = 0.5
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anchor_right = 0.5
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anchor_bottom = 0.5
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offset_left = -71.0
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offset_top = -48.0
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offset_right = -48.0
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offset_bottom = -1.0
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grow_horizontal = 2
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grow_vertical = 2
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theme_override_colors/font_color = Color(0, 0, 0, 1)
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theme_override_fonts/font = ExtResource("3_gmjev")
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theme_override_font_sizes/font_size = 40
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@@ -26,6 +26,8 @@ window/stretch/mode="viewport"
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2d_physics/layer_2="boundary"
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2d_physics/layer_3="ball"
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2d_physics/layer_4="block"
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2d_physics/stretch/mode="viewport"
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2d_physics/size/viewport_height=1080
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[rendering]
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+8
-83
@@ -5,7 +5,7 @@
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[ext_resource type="PackedScene" uid="uid://sl3jbnopo0yh" path="res://balls/basic/ball_basic.tscn" id="3_14yi2"]
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[ext_resource type="Script" path="res://scenes/world_boundary.gd" id="3_w4mye"]
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[ext_resource type="PackedScene" uid="uid://cbygje4vi2rkv" path="res://boundaries/world_boundary.tscn" id="4_455ct"]
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[ext_resource type="Script" path="res://scenes/boundary.gd" id="4_r1kkq"]
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[ext_resource type="PackedScene" uid="uid://c1i1fp3xbp6ly" path="res://blocks/block.tscn" id="7_7fnx3"]
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[sub_resource type="WorldBoundaryShape2D" id="WorldBoundaryShape2D_ybmo2"]
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normal = Vector2(0, 1)
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@@ -18,7 +18,7 @@ distance = -510.0
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normal = Vector2(1, 0)
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distance = -750.0
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[sub_resource type="WorldBoundaryShape2D" id="WorldBoundaryShape2D_ktw6h"]
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[sub_resource type="WorldBoundaryShape2D" id="WorldBoundaryShape2D_0wr4g"]
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normal = Vector2(-1, 0)
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distance = -750.0
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@@ -54,7 +54,7 @@ horizontal_alignment = 1
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[node name="GameContent" type="Node2D" parent="."]
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[node name="WorldBoundary" type="Area2D" parent="GameContent"]
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[node name="WorldBoundary" type="StaticBody2D" parent="GameContent"]
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position = Vector2(1140, 540)
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collision_layer = 2
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collision_mask = 4
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@@ -70,10 +70,8 @@ shape = SubResource("WorldBoundaryShape2D_k0bca")
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shape = SubResource("WorldBoundaryShape2D_4nfnd")
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boundary_invert_axis = 0
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[node name="Right" type="CollisionShape2D" parent="GameContent/WorldBoundary"]
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shape = SubResource("WorldBoundaryShape2D_ktw6h")
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debug_color = Color(0.878431, 0, 0.415686, 0.419608)
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script = ExtResource("4_r1kkq")
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[node name="Right" parent="GameContent/WorldBoundary" instance=ExtResource("4_455ct")]
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shape = SubResource("WorldBoundaryShape2D_0wr4g")
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boundary_invert_axis = 0
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[node name="Balls" type="Node2D" parent="GameContent"]
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@@ -83,80 +81,7 @@ position = Vector2(791, 656)
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motion_mode = 0
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floor_stop_on_slope = true
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[node name="Ball2" parent="GameContent/Balls" instance=ExtResource("3_14yi2")]
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position = Vector2(1049, 563)
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motion_mode = 0
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floor_stop_on_slope = true
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[node name="Blocks" type="Node2D" parent="GameContent"]
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[node name="Ball3" parent="GameContent/Balls" instance=ExtResource("3_14yi2")]
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position = Vector2(1382, 687)
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motion_mode = 0
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floor_stop_on_slope = true
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[node name="Ball4" parent="GameContent/Balls" instance=ExtResource("3_14yi2")]
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position = Vector2(1289, 856)
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motion_mode = 0
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floor_stop_on_slope = true
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[node name="Ball5" parent="GameContent/Balls" instance=ExtResource("3_14yi2")]
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position = Vector2(619, 256)
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motion_mode = 0
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floor_stop_on_slope = true
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[node name="Ball6" parent="GameContent/Balls" instance=ExtResource("3_14yi2")]
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position = Vector2(663, 857)
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motion_mode = 0
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floor_stop_on_slope = true
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[node name="Ball7" parent="GameContent/Balls" instance=ExtResource("3_14yi2")]
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position = Vector2(859, 252)
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motion_mode = 0
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floor_stop_on_slope = true
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[node name="Ball8" parent="GameContent/Balls" instance=ExtResource("3_14yi2")]
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position = Vector2(958, 792)
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motion_mode = 0
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floor_stop_on_slope = true
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[node name="Ball9" parent="GameContent/Balls" instance=ExtResource("3_14yi2")]
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position = Vector2(1418, 412)
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motion_mode = 0
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floor_stop_on_slope = true
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[node name="Ball10" parent="GameContent/Balls" instance=ExtResource("3_14yi2")]
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position = Vector2(1677, 692)
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motion_mode = 0
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floor_stop_on_slope = true
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[node name="Ball11" parent="GameContent/Balls" instance=ExtResource("3_14yi2")]
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position = Vector2(1610, 877)
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motion_mode = 0
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floor_stop_on_slope = true
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[node name="Ball12" parent="GameContent/Balls" instance=ExtResource("3_14yi2")]
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position = Vector2(1394, 185)
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motion_mode = 0
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floor_stop_on_slope = true
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[node name="Ball13" parent="GameContent/Balls" instance=ExtResource("3_14yi2")]
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position = Vector2(1285, 546)
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motion_mode = 0
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floor_stop_on_slope = true
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[node name="Ball14" parent="GameContent/Balls" instance=ExtResource("3_14yi2")]
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position = Vector2(1078, 172)
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motion_mode = 0
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floor_stop_on_slope = true
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[node name="Ball15" parent="GameContent/Balls" instance=ExtResource("3_14yi2")]
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position = Vector2(1562, 537)
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motion_mode = 0
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floor_stop_on_slope = true
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[node name="Ball16" parent="GameContent/Balls" instance=ExtResource("3_14yi2")]
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position = Vector2(1507, 299)
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motion_mode = 0
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floor_stop_on_slope = true
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[connection signal="body_entered" from="GameContent/WorldBoundary" to="GameContent/WorldBoundary" method="_on_ball_entered"]
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[connection signal="body_shape_entered" from="GameContent/WorldBoundary" to="GameContent/WorldBoundary" method="_on_ball_shape_entered"]
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[node name="Block" parent="GameContent/Blocks" instance=ExtResource("7_7fnx3")]
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position = Vector2(907, 752)
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@@ -1,9 +1,10 @@
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extends Area2D
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extends StaticBody2D
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func _on_ball_shape_entered(body_rid, body, body_shape_index, local_shape_index):
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print("FUCK YES")
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match self.shape_owner_get_owner(local_shape_index).boundary_invert_axis:
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0: # x
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body.invert_x()
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1: # y
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body.invert_y()
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#func _on_ball_shape_entered(body_rid, body, body_shape_index, local_shape_index):
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#print("FUCK YES")
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#body.has_collided()
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#match self.shape_owner_get_owner(local_shape_index).boundary_invert_axis:
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#0: # x
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#body.invert_x()
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#1: # y
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#body.invert_y()
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Block a user