karolina
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e0cea82394
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game now correctly rotates through plays and goes to the next rounds when all cards have been played
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2025-07-15 19:38:27 +02:00 |
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karolina
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231e861416
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added winning determination algorithm (not entirely working yet)
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2025-07-15 14:42:06 +02:00 |
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karolina
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ecfe5955b7
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more backend improvements; clients are (should be) able to submit cards and start new rounds; determining winners and scoring points is unimplemented
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2025-07-15 12:11:50 +02:00 |
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karolina
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2f3f4dbc14
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added bet mechanism (currently without checks for invalid bets)
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2025-07-15 11:51:02 +02:00 |
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karolina
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3a22a4e95d
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cards are now distributed and displayed among all clients
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2025-07-15 11:31:01 +02:00 |
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karolina
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e7b53601c0
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fixed host client not receiving their id
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2025-07-15 11:05:19 +02:00 |
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karolina
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999d8b24d2
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adjusted table camera angle and added positions for other player hands
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2025-07-15 10:01:27 +02:00 |
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karolina
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7bbba627f7
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added table, new card back texture; adjusted camera angle, card scale
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2025-07-15 09:51:22 +02:00 |
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karolina
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261e958a98
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added add_cards(), which now sorts cards before drawing them to the hand
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2025-07-15 09:09:04 +02:00 |
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karolina
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59ff9a429a
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added commands for requesting and receiving bets and starting rounds
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2025-07-09 16:48:45 +02:00 |
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karolina
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898c0d21ea
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started adding player hand creation
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2025-07-08 17:40:13 +02:00 |
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karolina
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e0693725ea
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added PlayCardButton; influences card selection
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2025-07-08 17:07:32 +02:00 |
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karolina
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a7ea8510f7
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client: added player hand and animation for added cards
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2025-07-08 15:58:46 +02:00 |
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karolina
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4fec323639
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added 3d card
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2025-07-08 11:32:52 +02:00 |
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karolina
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08773d963c
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server: added more gameplay commands and determine playing order on start_game command
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2025-07-08 10:42:34 +02:00 |
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karolina
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3122df893a
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host client can now start round and send out shuffled cards, server can spread them to all connected clients
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2025-07-07 22:40:46 +02:00 |
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karolina
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4ac3fbd962
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client now displays currently connected players by name
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2025-07-07 22:11:02 +02:00 |
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karolina
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f51444874a
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client & server: added error handling for lobby connection issues
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2025-07-07 10:57:39 +02:00 |
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karolina
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a2bab58d3f
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server: sending connected client names instead of count on every (dis)connect
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2025-07-07 09:58:34 +02:00 |
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karolina
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05e5acd503
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server: added SSL context for running on remote server
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2025-07-06 19:49:08 +02:00 |
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karolina
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af763c89b3
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server: fixed bug that caused host client to disconnect when leaving lobby if they were the only connected client in the lobby
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2025-07-04 14:24:28 +02:00 |
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karolina
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2aa6d710cf
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client: now displays when clients leave the lobby
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2025-07-04 11:41:57 +02:00 |
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karolina
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4b4285ca99
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chat messages are now sent and relayed. server: handling host client leaving correctly
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2025-07-04 11:29:25 +02:00 |
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karolina
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f4a7fb722e
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server: moved code generation from client to server to avoid code collision
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2025-07-04 10:57:24 +02:00 |
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karolina
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f084a599b7
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client: added ConnectionStatus to invoke UI changes when connection status changes
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2025-07-02 21:58:19 +02:00 |
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karolina
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d128f39e6a
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server: added broadcast for players entering the lobby. client: added text output for connection actions
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2025-06-30 22:07:43 +02:00 |
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karolina
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27979ffe9f
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Switched from UDP to TCP-based connection; implemented creating, joining, leaving lobbies
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2025-06-29 20:37:43 +02:00 |
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karolina
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25f4abc5eb
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removed redundant files
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2025-06-28 15:35:45 +02:00 |
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karolina
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9922f8a48e
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Initial push
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2025-06-28 15:19:04 +02:00 |
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